Trans-forming Videogames with Dr. Madison Schmalzer *transcript cleaned by Kaitlyn Gastineau 00:00:04:11 - 00:00:08:07 As Aaron said, I met his father. 00:00:08:09 - 00:00:10:07 I'm going to be talking about 00:00:10:07 - 00:00:13:02 gender and video games here. 00:00:13:02 - 00:00:15:24 My socials are there if you'd like to follow me. 00:00:15:24 - 00:00:21:20 While Twitter continues to exist for for maybe a brief amount of time, 00:00:21:22 - 00:00:25:09 you can find me there or email me. 00:00:25:11 - 00:00:28:02 And I guess before I even get into this, 00:00:28:02 - 00:00:31:06 I kind of want to acknowledge something. 00:00:31:08 - 00:00:34:08 I'm going to be talking about 00:00:34:11 - 00:00:38:14 transness, trans subjectivity in relation to video games. 00:00:38:14 - 00:00:40:23 And a part of me 00:00:40:23 - 00:00:43:11 in light of, I guess, horrific 00:00:43:11 - 00:00:46:17 kind of anti-trans violence that's been happening 00:00:46:19 - 00:00:51:15 over a large course of time, but especially in the past few days. 00:00:51:17 - 00:00:52:15 I don't know. 00:00:52:15 - 00:00:55:06 Feels kind of uncomfortable sometimes to talk about videogames 00:00:55:06 - 00:00:59:00 at a time like this, but I'm hoping that some of the things that I talk about here 00:00:59:00 - 00:01:03:02 are linked back to some of these larger political societal issues 00:01:03:04 - 00:01:05:08 in a more serious way as well. 00:01:05:08 - 00:01:08:07 So this is just acknowledgment that I'm giving this talk 00:01:08:07 - 00:01:12:05 and I'm kind of aware of these things, and I'm sad and angry about them 00:01:12:05 - 00:01:13:06 as as it's happening. 00:01:13:06 - 00:01:14:13 And I'm trying to sit with that and work 00:01:14:13 - 00:01:19:22 and figure out ways to to work with them through this. So 00:01:19:24 - 00:01:21:18 with that out of the way, 00:01:21:18 - 00:01:24:24 let me talk get into the actual talk. 00:01:25:01 - 00:01:28:15 So what I'm going to be presenting today is kind of a collection of ideas 00:01:28:17 - 00:01:31:07 that is kind of from a few different projects. 00:01:31:07 - 00:01:33:01 They're going to partially 00:01:33:01 - 00:01:36:06 be derived from stuff I've been working on through my time at North Carolina State 00:01:36:06 - 00:01:41:16 University's Communication Rhetoric and Digital Media program that ended up 00:01:41:18 - 00:01:44:00 being my dis [dissertation] Transition Game. 00:01:44:00 - 00:01:45:17 Speedrunning Gender. 00:01:45:17 - 00:01:46:15 So I'm going to be 00:01:46:15 - 00:01:50:03 talking a little bit about that in the routing the run section here, 00:01:50:05 - 00:01:52:20 but I'm going to be shifting into some other ideas surrounding 00:01:52:20 - 00:01:56:17 the kind of societal rules that go into videogame play. 00:01:56:19 - 00:01:59:19 The temporalities then of trans 00:01:59:22 - 00:02:02:20 identities and video games and how they inflect on one another. 00:02:02:20 - 00:02:08:21 And I'm going to end off on some ideas surrounding glitch later. 00:02:08:23 - 00:02:11:23 And I first want to 00:02:12:04 - 00:02:15:17 mention that dissertation that this will be partially 00:02:15:19 - 00:02:20:19 be derived from and as the title of that work suggested, 00:02:20:21 - 00:02:24:02 that was about gender transition as well as games was a call 00:02:24:02 - 00:02:27:16 to transition games that is to change them, to take the rules, 00:02:27:18 - 00:02:33:04 to make them something else, which is something I find inherent to speedrunning 00:02:33:06 - 00:02:34:08 in changing the rules. 00:02:34:08 - 00:02:37:14 The hardware, software and embodied relationships to games are altered 00:02:37:17 - 00:02:38:09 as well. 00:02:38:09 - 00:02:41:09 Orientation towards play become transformative. 00:02:41:11 - 00:02:44:08 At the same time, the subtitle is Speedrunning Gender, 00:02:44:08 - 00:02:46:05 and that allowed me to take the critical lens 00:02:46:05 - 00:02:48:06 that Speedrunning afforded me to rethink games 00:02:48:06 - 00:02:51:06 and turn it back on other systems of roles like gender. 00:02:51:09 - 00:02:54:03 How do we speedrun gender? 00:02:54:03 - 00:02:56:20 This has little to do with going fast. 00:02:56:22 - 00:02:59:05 Speedrunning, after all, is a long, slow process. 00:02:59:05 - 00:03:02:05 Instead, as how speedrunning as a process and collection of practices 00:03:02:05 - 00:03:06:04 that transforms games can become an orientation towards gender. 00:03:06:09 - 00:03:09:05 How do we take gender's rules and warp them to our desires? 00:03:09:05 - 00:03:12:03 And in doing so, how do we alter the metaphorical hardware and software 00:03:12:03 - 00:03:16:18 gender operates on as well as our embodied relationships to gender? 00:03:16:20 - 00:03:19:02 That project was in part an auto ethnographic account 00:03:19:02 - 00:03:20:21 into my time speedrunning and transitioning. 00:03:20:21 - 00:03:23:22 It was a grappling with my own gender as well as an investigation into 00:03:23:22 - 00:03:26:22 how gendered subjectivity becomes entangled with technology 00:03:27:00 - 00:03:30:09 on a personal level. Specifically, 00:03:30:11 - 00:03:33:11 that technology being video games and even more specifically 00:03:33:14 - 00:03:36:14 the particular practices of video games that constitute speedrunning. 00:03:36:15 - 00:03:40:02 So this is all to say 00:03:40:04 - 00:03:41:16 that I actively speedrun 00:03:41:16 - 00:03:45:17 whenever I'm afforded the time and I'm using my streaming layout here. 00:03:45:18 - 00:03:46:21 That's what this purple and pink 00:03:46:21 - 00:03:50:22 is that to block that box on the left is generally dedicated to my splits 00:03:51:02 - 00:03:53:19 that you kind of see how that works in a little bit 00:03:53:19 - 00:03:56:18 and I view playing video games and taking part in community, 00:03:56:18 - 00:04:00:02 surrounding them to be a kind of method in and of itself in a similar way 00:04:00:02 - 00:04:01:11 as I view the alterations 00:04:01:11 - 00:04:04:11 to my body and presentations to be a research method as well. 00:04:04:14 - 00:04:07:15 So that project was really a merging of those two things 00:04:07:21 - 00:04:11:16 and I'm now removed from that particular moment, the early days of transitioning 00:04:11:18 - 00:04:12:17 that produce that work. 00:04:12:17 - 00:04:15:01 And my thinking is I'm pushed in various ways by other projects 00:04:15:01 - 00:04:20:05 I'm working on, such as one of my coauthor who's on the call here, P.S. Berge 00:04:20:07 - 00:04:22:16 on what we are dubbing Vectors of Desire that are particular 00:04:22:16 - 00:04:26:12 trans-orientation towards play that unmakes game worlds also been moving 00:04:26:12 - 00:04:29:22 in other directions through engagement with the work of and conversations 00:04:29:22 - 00:04:33:18 with scholars such as Whit Pao and Arianna Gass who have been theorizing the glitch 00:04:33:18 - 00:04:35:02 as a trans mode of existence 00:04:35:02 - 00:04:38:17 that has a lot of overlap with the ways I've been thinking about things. 00:04:38:19 - 00:04:41:21 So I want to mention upfront that this project 00:04:41:23 - 00:04:42:15 is a part 00:04:42:15 - 00:04:46:09 of what I and a coterie of other scholars would call trans game studies. 00:04:46:11 - 00:04:49:02 I hesitate to firmly define trans game studies broadly. 00:04:49:02 - 00:04:51:05 It's clear to me that many scholars have very different 00:04:51:05 - 00:04:55:01 takes on what it looks like from focuses on trans representation to the ability 00:04:55:01 - 00:04:58:02 to express the trans rage through play, to playing with glitches 00:04:58:02 - 00:05:00:12 and undermining firm ontological conceptions of bodies, 00:05:00:12 - 00:05:02:03 to playing with identity in digital spaces. 00:05:02:03 - 00:05:03:07 And the list could go on. 00:05:03:07 - 00:05:06:11 The only real unifying feature to trans game studies is to care for 00:05:06:16 - 00:05:10:00 and centering of transness in game studies. 00:05:10:02 - 00:05:12:05 It also seems clear to me that the exigence for this is in 00:05:12:05 - 00:05:14:19 some ways a reaction to queer game studies. 00:05:14:19 - 00:05:17:22 Even if trans game studies is indebted to and tightly entangled with queer 00:05:17:22 - 00:05:21:23 game studies, which I'll talk about in more detail later, 00:05:22:00 - 00:05:24:24 but it's a recentering of transness in these discussions. 00:05:24:24 - 00:05:29:16 So with all that preamble out of the way, 00:05:29:18 - 00:05:30:02 I want to 00:05:30:02 - 00:05:34:00 start with how am I thinking about Speedrunning in relation to transness? 00:05:34:02 - 00:05:36:15 And I'm thinking of it through two different ways. 00:05:36:15 - 00:05:39:22 One is on the layer of metaphor. 00:05:39:24 - 00:05:43:05 I argue that the practices of speedrunning become a metaphor for the practices 00:05:43:05 - 00:05:44:13 of trans subjectivity. 00:05:44:13 - 00:05:46:16 Speedrunning and play more generally becomes 00:05:46:16 - 00:05:50:11 a way to understand, articulate and imagine transness. 00:05:50:13 - 00:05:53:06 But over the course of this talk, I also want to think about how video game 00:05:53:06 - 00:05:57:04 play practice has become a kind of trans embodiment themselves. 00:05:57:06 - 00:05:59:22 It's not just a way to imagine 00:05:59:22 - 00:06:02:22 and think about gender or transition. 00:06:03:02 - 00:06:08:10 It's a way to actually do it to produce new bodies and new subjectivities. 00:06:08:12 - 00:06:10:15 And we need to talk a little bit 00:06:10:15 - 00:06:13:21 about what Speedrunning is, though. 00:06:13:23 - 00:06:15:20 There's cultural conceptions of it. 00:06:15:20 - 00:06:19:19 And you might be familiar with it from just being in video gaming communities. 00:06:19:19 - 00:06:22:17 But I want to drill down into it a little bit before we get into this 00:06:22:17 - 00:06:25:06 and a kind of a radically incomplete 00:06:25:06 - 00:06:28:13 definition of Speedrunning comes from SpeedRunsLive. 00:06:28:15 - 00:06:31:23 Being playing a game with the intent of completing a goal as fast as possible. 00:06:31:23 - 00:06:35:08 And as far as definitions go, that's an okay one. 00:06:35:10 - 00:06:36:17 It tells us what it is. 00:06:36:17 - 00:06:39:17 It gestures at some larger concepts. 00:06:39:18 - 00:06:41:21 For example, the goal. 00:06:41:21 - 00:06:43:15 What is the goal? 00:06:43:15 - 00:06:47:17 We need to set goals according to player desire that we'll talk about a little bit 00:06:47:22 - 00:06:54:17 the fastest possible gestures towards iterative testing and communal practices. But 00:06:54:19 - 00:06:57:18 these things are only gestured at this definition. 00:06:57:18 - 00:07:02:05 So what I call speedrunning is a technological practice 00:07:02:07 - 00:07:05:05 that's rooted in communal histories that emerged from specific 00:07:05:05 - 00:07:08:13 technological configurations, along with player desire 00:07:08:19 - 00:07:13:14 to create an index orientation towards game and community formations. 00:07:13:16 - 00:07:16:23 This emphasizes the active labor that goes into producing speedrunning, 00:07:16:23 - 00:07:20:04 as well as the merging of cultural and technological practices that gesture 00:07:20:04 - 00:07:24:13 towards communal historical trajectories and materialist modes of engagement. 00:07:24:15 - 00:07:26:16 What does that look like in practice? 00:07:26:16 - 00:07:30:16 Well, oftentimes it doesn't even look like playing video games. 00:07:30:18 - 00:07:34:10 It looks like something like this, like a Discord server 00:07:34:12 - 00:07:37:08 where there's many people have invested, 00:07:37:08 - 00:07:41:01 many invested players coming together to share strategies, to form community, 00:07:41:01 - 00:07:46:03 to form relationships and sharing all that information together. 00:07:46:05 - 00:07:46:24 And the moderation 00:07:46:24 - 00:07:50:23 that goes into creating that place that is safe for them to do so. 00:07:51:00 - 00:07:55:07 It looks like the decentralized leaderboards that communities operate, 00:07:55:09 - 00:08:00:07 which, while foster competition, also foster a lot of community formation, 00:08:00:09 - 00:08:04:07 because once you have a leaderboard, all runs are shared publicly. 00:08:04:12 - 00:08:07:13 I can see everyone else's run strategies are shared 00:08:07:13 - 00:08:09:09 and mutually talked about. 00:08:09:09 - 00:08:12:06 There's no hiding anything in these competitions. 00:08:12:06 - 00:08:18:00 There's always a push to drive the time down and become the best that they can. 00:08:18:02 - 00:08:20:07 It also looks like categories and rules 00:08:20:07 - 00:08:24:06 communally forming the rule sets for how we play, which are labeled 00:08:24:06 - 00:08:27:10 categories, which can be something that is very important going forward. 00:08:27:12 - 00:08:30:00 And when we finally get to the games, they look a little something 00:08:30:00 - 00:08:33:00 like this 00:08:33:03 - 00:08:34:24 where I'm Speedrunning Undertale. 00:08:34:24 - 00:08:37:01 I'm going to skip all this text that I can't read anyways 00:08:37:01 - 00:08:38:00 because it's in Japanese. 00:08:38:00 - 00:08:40:20 I perform these quick movements 00:08:40:20 - 00:08:42:15 To then skip dialog and narrative 00:08:42:15 - 00:08:46:23 and very often in dramatic fashion, 00:08:47:00 - 00:08:50:24 the entire worlds of games are completely ignored. 00:08:51:01 - 00:08:55:20 There's an old proverb in Speedrunning that walls are only suggestions 00:08:55:22 - 00:08:57:24 as I just clip out of bounds here 00:08:57:24 - 00:09:00:24 and glide to the ending of a level. 00:09:01:03 - 00:09:03:12 The entire world of games are reconfigured through this 00:09:03:12 - 00:09:07:24 orientation towards towards play where in the narrative's 00:09:08:01 - 00:09:10:19 diegetic structure, none of it matters anymore. 00:09:10:19 - 00:09:14:08 We have a completely different understanding what the system itself is. 00:09:14:10 - 00:09:16:12 And finally, 00:09:16:14 - 00:09:19:12 this clip of me running Hades is here fighting the final boss. 00:09:19:12 - 00:09:23:02 Hades is a notoriously difficult game. 00:09:23:04 - 00:09:25:20 This might look like an impressive feat to any of you to have played 00:09:25:20 - 00:09:28:20 this and tried to fight the final boss and failed. 00:09:28:22 - 00:09:31:11 But to me, I watch this 00:09:31:11 - 00:09:34:05 and I see the small 00:09:34:05 - 00:09:39:00 sub optimizations, particularly 00:09:39:02 - 00:09:40:23 right here where I miss some rockets 00:09:40:23 - 00:09:43:17 you probably can't even notice there's so much noise on this screen. 00:09:43:17 - 00:09:48:09 But I am concerned with the 5 seconds or so that I lost on this fight. 00:09:48:14 - 00:09:50:02 I don't care that I'm going to win it. 00:09:50:02 - 00:09:52:17 I care about the optimizations 00:09:52:17 - 00:09:55:07 and this is going to be important for Speedrunning going forward. 00:09:55:07 - 00:09:58:07 I'll let myself beat the final boss real quick 00:09:58:08 - 00:10:03:16 as I give up a (inaudible). 00:10:03:18 - 00:10:05:22 And there 00:10:05:22 - 00:10:07:01 It doesn't matter that I won. 00:10:07:01 - 00:10:12:07 It matters that I didn't do it quite optimally. 00:10:12:09 - 00:10:17:19 So Speedrunning then understands video games 00:10:17:19 - 00:10:22:09 as raw materials to produce play that adheres to player's desire. 00:10:22:11 - 00:10:25:11 My desire to go fast, to be optimized 00:10:25:16 - 00:10:28:16 it's similar to Bullock in the music usage of the term metagating. 00:10:28:20 - 00:10:32:16 Speedrunning is in part a refusal of prescribed interactions with games. 00:10:32:18 - 00:10:36:12 Instead, new rules are mapped onto the materials of games, reconfiguring 00:10:36:12 - 00:10:39:24 or reconfiguring orientation towards hardware and software 00:10:40:05 - 00:10:43:01 and producing new ways to play that can alter our orientations 00:10:43:01 - 00:10:46:19 towards temporality and even our understanding of rules themselves. 00:10:46:21 - 00:10:49:06 I make a connection here 00:10:49:06 - 00:10:53:05 in the same way various techno cultural practices that produce speedrunning. 00:10:53:07 - 00:10:56:11 So too are their litany of material, historical communal practices 00:10:56:11 - 00:10:59:11 that produce contingent constructions of transness. 00:10:59:13 - 00:11:03:05 Transness in itself constructed through the labor of many people, through 00:11:03:05 - 00:11:06:19 technological interventions and through reconfiguring of societal rules. 00:11:06:21 - 00:11:07:23 I would be remiss 00:11:07:23 - 00:11:09:11 if I didn't mention that this contingent 00:11:09:11 - 00:11:12:17 construction of gendered subjectivity is not at all unique. 00:11:12:19 - 00:11:16:08 It is the way that gender and sex both work writ large. 00:11:16:10 - 00:11:17:20 For example, 00:11:17:20 - 00:11:21:24 Susan Stryker in her 1994 essay My Words to Victor Frankenstein 00:11:22:02 - 00:11:25:24 performing Transgender Rage, She says, hearken 00:11:25:24 - 00:11:30:10 unto me, fellow creatures I who have dwelt in a form unmatched with my desire. 00:11:30:15 - 00:11:35:02 I whose flesh has become an assemblage of incongruous and not anatomical parts. 00:11:35:04 - 00:11:40:06 I who achieve the similitude of a natural body only through an unnatural process. 00:11:40:08 - 00:11:43:22 You are as constructed as me, the same anarchic womb has burst 00:11:43:22 - 00:11:45:11 us, birthed us both. 00:11:45:11 - 00:11:49:07 I call upon you to investigate your nature, as I have compelled to do. 00:11:49:09 - 00:11:51:24 Compelled to confront mine. Heed my words. 00:11:51:24 - 00:11:56:01 You may well discover the seams and sutures and yourself. 00:11:56:03 - 00:12:00:00 I'm fond of the term techno gender that Paul Preciado uses to describe this. 00:12:00:03 - 00:12:03:00 The ways in which bio political regimes create subjectivity 00:12:03:00 - 00:12:06:18 through technological interventions such as pharmaceuticals and pornography. 00:12:06:20 - 00:12:10:08 But I'm less concerned here with what Stryker 00:12:10:08 - 00:12:14:05 gestures at and Preciado does the dominance subjectivities. 00:12:14:07 - 00:12:17:07 I'm interested instead in Stryker's use of desire 00:12:17:09 - 00:12:20:20 and assemblage of incongruous anatomical parts. 00:12:20:22 - 00:12:23:14 Historically, the production of transness has been a project of working 00:12:23:14 - 00:12:27:09 against hegemonic structures that don't allow for our desires to unfold. 00:12:27:11 - 00:12:30:21 So we must take it upon ourselves to stitch ourselves together, so to speak. 00:12:30:23 - 00:12:32:04 This is a refusal, 00:12:32:04 - 00:12:35:17 even when we alter beholden to normative society in so many ways, 00:12:35:19 - 00:12:38:04 from having to conform to cisconceptions beauty 00:12:38:04 - 00:12:39:18 so that we can move through the world safely 00:12:39:18 - 00:12:41:16 to navigating bureaucratic and medical systems 00:12:41:16 - 00:12:44:17 that don't take us into account to the mundane act of interfacing 00:12:44:17 - 00:12:47:18 with technologies like the TSA, full body scanners that can't account 00:12:47:18 - 00:12:51:02 for trans bodies we're all too aware of in Whit Pao's words 00:12:51:02 - 00:12:54:12 The mediation by cis normative societal norms. 00:12:54:14 - 00:13:01:09 Speedrunning is one way to perform unmediation through video games, 00:13:01:11 - 00:13:03:13 and I want to quickly mention 00:13:03:13 - 00:13:07:01 here as well that Speedrunning has been analyzed by queer game scholars 00:13:07:01 - 00:13:10:01 already and connections have been made between the two. 00:13:10:05 - 00:13:12:10 I draw from P.S. Berge 00:13:12:10 - 00:13:16:21 and my draft here of some some other work 00:13:16:23 - 00:13:20:12 discussing Bo Ruberg's analysis of Godhome, 00:13:20:14 - 00:13:22:24 which speedrunning Godhome, I should say which 00:13:22:24 - 00:13:26:06 illustrates some shortcomings of queer orientation toward Speedrunning. 00:13:26:08 - 00:13:29:19 Ruberg argues that Speedrun hours of the game gone home straight in the game 00:13:29:19 - 00:13:33:03 by refusing to slow or wander or engage the game's queer narrative, 00:13:33:05 - 00:13:35:21 but acknowledged that there is something queer to speedrunning routes 00:13:35:21 - 00:13:39:23 and that they resist normative pre-designated paths to the game. 00:13:40:00 - 00:13:43:11 Ruberg's frustrated analysis emerges in part because taking the optimal 00:13:43:11 - 00:13:46:11 or fastest route through a game suggests normativity as well. 00:13:46:12 - 00:13:49:09 Speedrun hours hone a particular path or game to shave off fraction 00:13:49:09 - 00:13:50:11 of a second on their runs. 00:13:50:11 - 00:13:51:15 Locating queerness 00:13:51:15 - 00:13:56:14 then becomes an exercise in determining what path is more normative than another. 00:13:56:16 - 00:13:58:18 There's a focus on normativity and nonnormativity. 00:13:58:18 - 00:14:00:12 Here one becomes a radical, 00:14:00:12 - 00:14:02:22 more radical than the other, which does not really take into account 00:14:02:22 - 00:14:06:10 a trans perspective and is difficult to even map on to speedrunning. 00:14:06:12 - 00:14:09:18 Normativity is a fraught term for trans people that are mediated by so many 00:14:09:18 - 00:14:13:10 systems that are out of our control and that we exist in uneasy tension with. 00:14:13:12 - 00:14:16:17 To me, while there is some power to rethinking, through thinking 00:14:16:17 - 00:14:20:04 through the ways that game spaces in play become altered so as to imagine new ways 00:14:20:04 - 00:14:24:04 of being it also misses much of both the act of speedrunning and transitioning. 00:14:24:06 - 00:14:27:02 So with that, going forward, I'll be focusing on trans desire 00:14:27:02 - 00:14:28:15 and the ways that it becomes mediated. 00:14:28:15 - 00:14:30:20 In other words, to use Pao's terms 00:14:30:20 - 00:14:33:13 how something like Speedrunning is a process of unmediation, 00:14:33:13 - 00:14:35:13 and in doing so I'll attempt to uncover 00:14:35:13 - 00:14:38:13 trans temporalities through play in an effort to trans games. 00:14:38:16 - 00:14:42:06 And with that, let's take a let's talk a little bit about one form of mediation 00:14:42:06 - 00:14:45:04 that becomes important for trans lives 00:14:45:06 - 00:14:49:06 rules. 00:14:49:08 - 00:14:50:19 Rules are obviously essential to games. 00:14:50:19 - 00:14:51:11 A whole host of game 00:14:51:11 - 00:14:54:08 scholars have conceived of rules as almost definitional games. 00:14:54:08 - 00:14:56:08 Additionally, at a larger scale for code demonstrates 00:14:56:08 - 00:14:59:07 the ways that rules become categories by grouping like things. 00:14:59:07 - 00:15:00:20 They also govern the internal structures 00:15:00:20 - 00:15:03:03 of those categories describing the behavior. 00:15:03:03 - 00:15:05:14 Crucially, there's what Foucault calls a hidden network 00:15:05:14 - 00:15:06:22 that forms these categories. 00:15:06:22 - 00:15:07:23 Gender, woman, sex, 00:15:07:23 - 00:15:11:01 normal of these categories is a more organized and subsequently controlled 00:15:11:01 - 00:15:14:01 by rule sets that by and large are left unexamined by most. 00:15:14:01 - 00:15:17:20 Keeping them unexamined maintains their power. 00:15:17:22 - 00:15:19:17 However, these invisible 00:15:19:17 - 00:15:22:17 rules become very important to those that don't want to or can't play them. 00:15:22:18 - 00:15:23:16 An example 00:15:23:16 - 00:15:27:12 Mackenzie Wark opens Gamer Theory with this set of questions that reads in part, 00:15:27:14 - 00:15:29:23 Ever get the feeling you're playing some vast and useless game 00:15:29:23 - 00:15:32:12 whose goal you don't know and whose rules you can't remember? 00:15:32:12 - 00:15:35:13 Ever get the vague dread that while you have no choice but to play the game, 00:15:35:13 - 00:15:38:17 you can't win it can't know the score or who keeps it. 00:15:38:19 - 00:15:43:00 Warks calls Wark calls the world as seen by the gamer a matrix of endlessly 00:15:43:00 - 00:15:46:20 varying games and the use of the term matrix is a direct reference to the movie. 00:15:47:01 - 00:15:48:13 The very same name 00:15:48:13 - 00:15:53:12 which the character Morpheus gives Neo a speech very similar to Wark's questions. 00:15:53:14 - 00:15:55:14 Gamer Theory and the Matrix are written by trans woman, 00:15:55:14 - 00:15:58:14 and there is something particularly trans in the persistent nagging feeling 00:15:58:20 - 00:16:02:06 that we're playing by rules that don't quite fit how we want to play. 00:16:02:07 - 00:16:04:12 It's hard to put a finger on what this is if we aren't fully aware 00:16:04:12 - 00:16:07:08 that there are rules at all, it's hard to directly see standard rules 00:16:07:08 - 00:16:10:03 for what they are and is impossible to critically reflect on our desires 00:16:10:03 - 00:16:13:03 for new futures when we don't understand we're playing a game. 00:16:13:09 - 00:16:19:12 But what is the game we're playing? 00:16:19:14 - 00:16:22:09 One of these invisible games is a struggle over the rules themselves. 00:16:22:09 - 00:16:24:16 So let's shift to the morning, 00:16:24:16 - 00:16:27:15 October 16th, 2021, when the Twitter timeline was blessed 00:16:27:15 - 00:16:31:07 or cursed, depending on your perspective with a thread that 00:16:31:09 - 00:16:34:15 I'll let Shadow the hedgehog recite the beginning of here. 00:16:34:17 - 00:16:35:09 So take it away. 00:16:35:09 - 00:16:36:24 Shadow. 00:16:36:24 - 00:16:38:02 You can't catch me. 00:16:38:02 - 00:16:40:09 I'm the fastest thing alive. 00:16:40:09 - 00:16:44:09 I was thinking about why so many in the radical left participate 00:16:44:13 - 00:16:46:13 in speed running. Huh? 00:16:46:13 - 00:16:49:03 The reason is the left's lack of work ethic. 00:16:49:03 - 00:16:52:02 Why go fast rather than do it right? 00:16:52:02 - 00:16:55:17 And in a Petersonian sense, Petersonian, to elevate 00:16:55:17 - 00:16:59:00 alternative sexual archetypes in the marketplace. 00:16:59:02 - 00:17:01:04 Fastest hedgehog Shadow. 00:17:01:04 - 00:17:02:22 What the fuck are you talking about? 00:17:02:22 - 00:17:06:06 You're a beta male Sonic. Excellent. 00:17:06:08 - 00:17:08:17 That was likely very confusing for most 00:17:08:17 - 00:17:11:12 for more than one reason, one of them 00:17:11:12 - 00:17:13:23 being connecting leftist politics to Speedrunning. 00:17:13:23 - 00:17:15:09 And I will assure you reading 00:17:15:09 - 00:17:19:04 the entirety of this Twitter thread won't clear much up for you. 00:17:19:06 - 00:17:22:05 Although it did coin the delightfully nonsensical term, fully 00:17:22:05 - 00:17:26:14 automated luxury communism that I now use in my day to day speech. 00:17:26:16 - 00:17:30:06 What this is, is a thread by a self-described anti-feminism/SJW 00:17:30:08 - 00:17:33:21 member of the Manosphere over the course of 16 tweets 00:17:33:21 - 00:17:38:03 in which they liberally cite transphobic Canadian psychologist Jordan Peterson 00:17:38:05 - 00:17:41:24 links playing video games fast to wokeness the radical left and Communism. 00:17:42:01 - 00:17:43:17 But I suspect these typical Far-Right punching 00:17:43:17 - 00:17:45:12 bags aren't really what are at stake from this person 00:17:45:12 - 00:17:49:00 nor many other people who make similar claims. 00:17:49:01 - 00:17:50:16 This thread is turned into meme 00:17:50:16 - 00:17:54:09 videos, in part because of the ubiquity of these kinds of arguments. 00:17:54:11 - 00:17:55:08 Yeah, sure, dude. 00:17:55:08 - 00:17:58:05 Speedrunning is for woke, beta cucks, whatever. 00:17:58:05 - 00:17:59:19 We've heard it a million times before. 00:17:59:19 - 00:18:03:15 So I take this thread as emblematic of many attitudes in gaming communities 00:18:03:15 - 00:18:07:07 that attempt to circumscribe correct and incorrect modes of play. 00:18:07:09 - 00:18:09:17 The actual genesis of these common attacks lies 00:18:09:17 - 00:18:12:19 in the fact that Speedrunning undermines the ontology of video games. 00:18:12:24 - 00:18:15:20 The current standard ruleset for beginning video game culture 00:18:15:20 - 00:18:20:05 is actively hostile to a wide swath of people 00:18:20:07 - 00:18:23:23 and ensures the place of privilege for white, cis, hetero, able bodied men. 00:18:24:00 - 00:18:27:00 Policing the rules of interaction with the video games in turn maintains 00:18:27:00 - 00:18:30:00 the stability of the rulesets that surround video game culture. 00:18:30:01 - 00:18:32:20 There's a large scale game being played out over the past few decades 00:18:32:20 - 00:18:35:20 where many players are attempting to define the rules of certain categories, 00:18:36:01 - 00:18:39:13 to define video games, video game play and video game players. 00:18:39:15 - 00:18:42:22 Something that the depressingly relevant 00:18:42:24 - 00:18:46:09 history of Gamergate attests to. 00:18:46:11 - 00:18:49:05 These kinds of policing of boundaries as seen from terfs that is trans 00:18:49:05 - 00:18:50:10 exclusionary, radical feminist 00:18:50:10 - 00:18:53:10 who use the same tactics of harassment as we see in gaming communities 00:18:53:13 - 00:18:57:11 as some similar rhetorical moves to violently police the boundaries of gender. 00:18:57:17 - 00:18:58:14 For example, J.K. 00:18:58:14 - 00:19:00:09 Rowling's infamous terf wars blog post 00:19:00:09 - 00:19:03:16 where she lays out her case for why the trans rights movement is dangerous. 00:19:03:18 - 00:19:06:08 But we can use her pun as illustrative here. 00:19:06:08 - 00:19:09:00 The case against trans rights for Rowling and others like her, 00:19:09:00 - 00:19:12:00 including the fascists she and others like her are in bed with, 00:19:12:00 - 00:19:15:17 such as Daily Wire commentary Matt Walsh and Chaia Recheck, a.k.a. 00:19:15:17 - 00:19:18:17 Libs of TikTok, who openly call for violence against trans people. 00:19:18:21 - 00:19:20:19 Is the redefinition of boundaries 00:19:20:19 - 00:19:23:22 one of their core strategies to dig in their heels into the standard rules, 00:19:24:02 - 00:19:27:00 and in doing so, take part in similar moves of harassment 00:19:27:00 - 00:19:31:23 we've already seen in game communities and amongst the far right. 00:19:32:00 - 00:19:33:09 But let's take a step back 00:19:33:09 - 00:19:37:14 and think about the generation of rules and speedrunning communities. 00:19:37:16 - 00:19:40:11 Firmly defined rules are essential to speedrunning. 00:19:40:11 - 00:19:41:04 We don't. 00:19:41:04 - 00:19:44:04 We don't have runs unless we form categories. 00:19:44:04 - 00:19:46:13 But we notice something peculiar about the rules. 00:19:46:13 - 00:19:47:07 Speedrunning. 00:19:47:07 - 00:19:49:22 They're malleable and open to change. 00:19:49:22 - 00:19:54:10 What speedrunning categories really are is an indexing into the desires of players. 00:19:54:12 - 00:19:56:19 They're arbitrary. 00:19:56:19 - 00:20:01:17 This picture I have here is from the Hades Speedrunning leaderboard. 00:20:01:20 - 00:20:04:05 And you'll notice across the top there's many categories 00:20:04:05 - 00:20:07:14 that have proliferated over time any 32 heat, 40 heat, etc. 00:20:07:14 - 00:20:10:11 on down the line, three weapons, all weapons. 00:20:10:11 - 00:20:12:17 But I want to notice you to notice 00:20:12:17 - 00:20:16:19 the unmodded and modded categories here. 00:20:16:21 - 00:20:18:21 Players took it upon themselves 00:20:18:21 - 00:20:22:02 to say that the game did not meet their needs and their desires. 00:20:22:02 - 00:20:25:02 For Speedrunning the game was altered, it was modded 00:20:25:07 - 00:20:29:05 and those modifications came from much debate, much discussion 00:20:29:09 - 00:20:34:05 and much care that went into ensuring that there was a ruleset 00:20:34:05 - 00:20:37:05 that was fair and allowed for many people to participate. 00:20:37:08 - 00:20:41:08 What I find that's really interesting is after these mods have been produced 00:20:41:10 - 00:20:44:20 just a few days ago, another conversation has started 00:20:45:01 - 00:20:48:05 how there's still shortcomings in other ways that people want to play. 00:20:48:11 - 00:20:52:24 The formation of a hyper-modded category is currently underway with a much debate, 00:20:53:01 - 00:20:57:04 many polls and a lot of discussion amongst the community. 00:20:57:06 - 00:21:00:06 Just because there's a category in Speedrunning does not foreclose 00:21:00:10 - 00:21:03:13 the creation of more categories or the changing of existing ones. 00:21:03:16 - 00:21:08:18 And that's a very important 00:21:08:20 - 00:21:12:10 I want to that to illustrate this and to connect it 00:21:12:10 - 00:21:15:15 back to transness specifically and the creation of rules behind it. 00:21:15:19 - 00:21:17:20 I want to play this 00:21:17:20 - 00:21:20:07 poem by Narcissa Wright 00:21:20:07 - 00:21:23:13 She is Speedrun of 00:21:23:15 - 00:21:27:04 Legend of Zelda, 3D Legend Zelda games, particularly Ocarina of Time, 00:21:27:06 - 00:21:30:00 and this poem that she recites over one of her. 00:21:30:00 - 00:21:33:04 The ending of one of her runs of the game, 00:21:33:06 - 00:21:36:10 as you'll see, connects a lot of the ideas around 00:21:36:14 - 00:21:38:10 how we create rules and categories 00:21:38:10 - 00:21:42:01 and how we can shift our orientation towards them to be more liberatory. 00:21:42:03 - 00:21:45:08 Specifically through using 00:21:45:10 - 00:21:46:21 Speedrunning as a metaphor. 00:21:46:21 - 00:21:47:22 So I'm going to play this. 00:21:47:22 - 00:21:52:18 It's about two and a half minutes as [inaudible] shifts back to the ECJ. 00:21:52:20 - 00:21:56:20 My mind wanders to the S adapters and to the Virtual Console 00:21:56:20 - 00:22:00:18 that doesn't crash when game is performed And to the old Kakariko route. 00:22:00:18 - 00:22:05:21 resetting the console to save time and to the timing method. 00:22:05:23 - 00:22:08:12 The arbitrary start and end points. 00:22:08:12 - 00:22:10:21 My mind wanders 00:22:10:23 - 00:22:11:05 to the 00:22:11:05 - 00:22:15:16 Homebrewed Wii the region free (inaudible) to the replacement joystick 00:22:15:16 - 00:22:20:07 to the Hori mini pad, to the rubber band tape and grease. 00:22:20:09 - 00:22:26:00 My mind wanders to the practice, the process, the save state to the game 00:22:26:00 - 00:22:29:06 shark, the game saver, the gecko code to the cheating, 00:22:29:06 - 00:22:33:02 the splicing, the policing, the audio waveform. 00:22:33:04 - 00:22:35:16 My mind wanders 00:22:35:16 - 00:22:39:08 to the timer, the inconsistency, the dropped frames to the bitrate, 00:22:39:08 - 00:22:43:05 the capture card, the interlacing to the emulator, the graphics plugin, 00:22:43:05 - 00:22:46:10 the dead zone, the dead zone. 00:22:46:12 - 00:22:50:02 The S adapters are subtle, invisible already in use. 00:22:50:04 - 00:22:53:01 I see the grand decentralization of it all. 00:22:53:01 - 00:22:55:22 My mind wanders 00:22:55:22 - 00:22:58:16 to the IQ player, the fast memory card, 00:22:58:16 - 00:23:01:21 the old GameCube laser to the PS2 disk 00:23:01:21 - 00:23:06:04 speed, the sloppy port, the HD remaster 00:23:06:06 - 00:23:08:16 to the PAL cartridge, the patch to glitch 00:23:08:16 - 00:23:12:08 the Japanese text speed to the turbo controller. 00:23:12:09 - 00:23:15:06 The rules The rules. 00:23:15:06 - 00:23:17:21 All the categories are arbitrary. 00:23:17:21 - 00:23:20:09 Perhaps (inaudible) said it best. 00:23:20:09 - 00:23:21:09 Do whatever you want. 00:23:21:09 - 00:23:23:21 There are literally no rules. 00:23:23:21 - 00:23:25:04 The futility of it all. 00:23:25:04 - 00:23:27:12 The statistical waiting game grinding. 00:23:27:12 - 00:23:30:00 endless attempts. Waiting for the outlier. 00:23:30:00 - 00:23:33:00 Never enough. Suboptimal, improvable. 00:23:33:01 - 00:23:36:06 My mind wanders 00:23:36:08 - 00:23:37:12 to the R&G. 00:23:37:12 - 00:23:40:05 The frame. Perfect timing. The human error. 00:23:40:05 - 00:23:41:06 To the attempts. 00:23:41:06 - 00:23:42:08 The streams. 00:23:42:08 - 00:23:45:14 The splits to the audience. The shittalk. 00:23:45:16 - 00:23:46:23 The clicks. 00:23:46:23 - 00:23:48:12 The fame. 00:23:48:12 - 00:23:51:06 My mind wanders 00:23:51:06 - 00:23:53:09 to the traveling. The marathons. 00:23:53:09 - 00:23:55:07 Sexually harassed. Fleeing. Hiding. 00:23:55:07 - 00:23:59:12 Reclusive paranoia to getting high, playing smash, destroying my wrists. 00:23:59:14 - 00:24:02:12 My mind wanders. 00:24:02:12 - 00:24:05:04 The life I poured into it all, working in a frenzy. 00:24:05:04 - 00:24:06:20 Managing a community. 00:24:06:20 - 00:24:09:05 Disrupting speedrunning. 00:24:09:05 - 00:24:12:22 Building upon it something new and greater than it fell in upon itself. 00:24:12:22 - 00:24:14:14 Giana saw it first I was foolish. 00:24:14:14 - 00:24:16:02 It couldn't be unified. 00:24:16:02 - 00:24:19:01 All the categories are arbitrary. 00:24:19:03 - 00:24:20:16 Finished painting my nails, doing 00:24:20:16 - 00:24:24:09 my makeup, put on some mascara, roll up my thigh highs. 00:24:24:11 - 00:24:26:21 All the categories are arbitrary. 00:24:26:21 - 00:24:28:22 Slip on a skirt, buy a new dress. 00:24:28:22 - 00:24:31:00 Feel the pain from the laser. 00:24:31:00 - 00:24:33:13 All the categories are arbitrary. 00:24:33:13 - 00:24:35:18 Leaving the clinic bottles in my hand. 00:24:35:18 - 00:24:38:10 Spironolactone estradiol. 00:24:38:10 - 00:24:43:18 All the categories are arbitrary. 00:24:43:20 - 00:24:47:00 So I want to dwell on that poem for a second. 00:24:47:02 - 00:24:48:00 My mind wanders. 00:24:48:00 - 00:24:49:20 Serves as a kind of a refrain. 00:24:49:20 - 00:24:53:12 The poem is a reflection on Speedrunning as a large community Speedrunning 00:24:53:12 - 00:24:56:23 as a personal practice Wright's role in speedrunning communities 00:24:57:03 - 00:24:59:16 and how her personal transition fits into all of it, 00:24:59:16 - 00:25:02:20 and how transness and Speedrunning reflect one another. 00:25:02:22 - 00:25:05:19 Her mind first wanders to a detailed accounting of the hardware, 00:25:05:19 - 00:25:08:13 software and glitches that go into creating an Ocarina of Time. 00:25:08:13 - 00:25:10:10 Any percent speedrun. 00:25:10:10 - 00:25:12:06 The listing highlights the ways that the run shifted 00:25:12:06 - 00:25:14:09 over the years, incorporating new discoveries and tricks 00:25:14:09 - 00:25:17:09 that require different hardware and orientations towards the game. 00:25:17:09 - 00:25:20:04 Through these shifts, language develops, such as abbreviations 00:25:20:04 - 00:25:23:04 like GIM, which stands for get item manipulation. 00:25:23:04 - 00:25:25:23 This term takes on meeting within a particular community of practice 00:25:25:23 - 00:25:28:23 where an index is not only a technological configuration or 00:25:28:23 - 00:25:32:02 manipulation of software and hardware, but also a shared history. 00:25:32:02 - 00:25:33:07 That Wright traces. 00:25:33:07 - 00:25:34:10 The language of Speedrunning 00:25:34:10 - 00:25:37:24 is not just the abbreviations or indeed the words themselves. 00:25:38:01 - 00:25:39:06 The development and 00:25:39:06 - 00:25:41:19 implementation of GIM as well as the development of rules 00:25:41:19 - 00:25:44:07 surrounding it, are contained within this acronym. 00:25:44:07 - 00:25:48:16 Similarly, the old Kakariko route, the Homebrewed Wii or the fast memory card 00:25:48:16 - 00:25:52:11 take on historical, emotional and strategic significance for runners. 00:25:52:13 - 00:25:55:24 The communal history and language comes about because of the category 00:25:56:01 - 00:25:58:11 Ocarina of Time Any%. 00:25:58:11 - 00:26:03:01 It is the category the ruleset that gives meaning to this collection of objects. 00:26:03:03 - 00:26:05:21 Illegibility comes from shared rules and categories. 00:26:05:21 - 00:26:09:08 The rubber bands used to lock a joystick into a precise opposite position. 00:26:09:10 - 00:26:13:19 The minute dropped frames the rate that a PlayStation2 disc spins. 00:26:13:21 - 00:26:14:16 The speed at which 00:26:14:16 - 00:26:17:20 Japanese text is written to a screen all become meaningful and legible 00:26:17:24 - 00:26:19:18 within the history of Ocarina of Time. 00:26:19:18 - 00:26:21:09 Any% Speedrunning. 00:26:21:09 - 00:26:24:00 But about halfway through the poem, there's a change. 00:26:24:00 - 00:26:27:00 She abruptly exclaims, The rules. The rules. 00:26:27:03 - 00:26:29:16 Her mind wanders to the rules, as inevitably does 00:26:29:16 - 00:26:32:16 for any Speedrun her and trans person. 00:26:32:19 - 00:26:36:01 Once Speedrunning understands rules as arbitrary, it can shift. 00:26:36:03 - 00:26:39:22 As she muses, I see the grand decentralization of it all. 00:26:39:24 - 00:26:41:04 There may be disagreements. 00:26:41:04 - 00:26:43:06 There may be dangerous factions that need to be guarded against. 00:26:43:06 - 00:26:45:15 To there may be fracturing and multiplicity. 00:26:45:15 - 00:26:48:10 There may be violence. There may be personal risk and pain. 00:26:48:10 - 00:26:50:22 And as Wright mentions, there is immense harm 00:26:50:22 - 00:26:52:21 that she sustained over her years in Speedrunning scenes. 00:26:52:21 - 00:26:57:05 Since the arbitrary categories are not inherently liberatory or freeing, 00:26:57:07 - 00:27:00:14 there are rules and cultural practices that are outside of our control. 00:27:00:15 - 00:27:02:07 We are mediated, after all, 00:27:02:07 - 00:27:05:17 and it takes an immense amount of labor and care to create, manage and maintain 00:27:05:17 - 00:27:10:09 any one category and keep those within it safe, at least as best we can. 00:27:10:11 - 00:27:13:05 A tremendous amount of work goes into establishing categories 00:27:13:05 - 00:27:16:04 containing rules that serve those that are interpolated into them, 00:27:16:04 - 00:27:20:05 as well as forming a space of legibility for players to come together. 00:27:20:07 - 00:27:24:02 But that work is how we develop some kind of productive counter power. 00:27:24:04 - 00:27:26:24 She ends her poem, shifting away from speaking about Speedrunning 00:27:26:24 - 00:27:28:10 to her own transition. 00:27:28:10 - 00:27:30:09 Her mind no longer wanders. 00:27:30:09 - 00:27:31:23 This last part is spoken in the moment 00:27:31:23 - 00:27:34:23 and seems to be built from reflections she has had on Speedrunning. 00:27:35:00 - 00:27:36:22 She connects the work dangerous hardware, 00:27:36:22 - 00:27:39:22 software and rules of Speedrunning directly to her own trans identity 00:27:40:02 - 00:27:42:21 and the technologies and pharmaceuticals that produce it, 00:27:42:21 - 00:27:46:13 while also making a parallel between the two via the repeated invocation 00:27:46:13 - 00:27:48:02 of arbitrary categories. 00:27:48:02 - 00:27:51:18 Speedrunning for Wright becomes a glitch in the categorical rules of video games 00:27:51:23 - 00:27:52:11 in the same way 00:27:52:11 - 00:27:55:24 that her transition glitches and plays with arbitrary categories of gender 00:27:56:01 - 00:27:59:10 speedrunning and the glitches inherent to it becomes a language 00:27:59:10 - 00:28:02:22 to understand transness through and a means to create new modes of relationality. 00:28:03:00 - 00:28:06:07 No matter how tenuous and costly those relations may be. 00:28:06:09 - 00:28:08:14 And transness becomes a new kind of language and means 00:28:08:14 - 00:28:09:15 to make herself legible. 00:28:09:15 - 00:28:12:14 Just as Ocarina of Time Any% is. 00:28:12:14 - 00:28:16:02 So Speedrunning is often characterized as a kind of violence wherein the worlds 00:28:16:02 - 00:28:18:14 narratives and scripted sequences are destroyed, torn apart, 00:28:18:14 - 00:28:21:14 or done away with via the use of glitches and obsession with speed. 00:28:21:15 - 00:28:24:20 And this is not dissimilar to how transness can be become deployed 00:28:24:20 - 00:28:26:04 in some feminist and queer theory, 00:28:26:04 - 00:28:29:20 as well as more nefarious circles as a tool that dismantles gender. 00:28:29:22 - 00:28:32:14 And I want to push back on these conceptions. 00:28:32:14 - 00:28:35:03 There may be some destruction, but first and foremost, 00:28:35:03 - 00:28:38:17 from the raw materials of a video game, the hardware and software primarily, 00:28:38:19 - 00:28:41:16 a new way to play is created in the same way that the materials 00:28:41:16 - 00:28:45:12 of gender bodies, clothing, mannerisms, relationships, laws, cultural assumptions 00:28:45:12 - 00:28:49:20 and so on come to be reconfigured to create new gendered subjectivities. 00:28:49:22 - 00:28:52:14 Sure, we may smash things over our metaphorical knees, 00:28:52:14 - 00:28:56:02 but we create something new from the fractured pieces as well. 00:28:56:04 - 00:28:57:09 So I understand 00:28:57:09 - 00:29:00:09 Speedrunning then to be a way to unmediate video games 00:29:00:09 - 00:29:04:21 to take the mediating rules of capital G Gaming and undergo the labor to produce 00:29:04:21 - 00:29:10:11 alternative ways of play that adhere to the desires of those that are playing 00:29:10:13 - 00:29:12:06 and I've gestured towards the ways that these rules produce 00:29:12:06 - 00:29:14:19 alternative ways to engage with the material of video games, 00:29:14:19 - 00:29:15:15 offering us glimpses 00:29:15:15 - 00:29:18:15 into the ways that trans subjectivity can be produced through play. 00:29:18:18 - 00:29:23:06 But I want to shift talking about temporalities here. 00:29:23:08 - 00:29:24:23 Speedrunning is all about speed, right? 00:29:24:23 - 00:29:27:23 Going fast and optimizing movement? 00:29:27:24 - 00:29:29:08 Yes and no. 00:29:29:08 - 00:29:31:05 This conception of Speedrunning is based on the fact 00:29:31:05 - 00:29:32:21 that most people's engagement with the practice 00:29:32:21 - 00:29:36:24 comes from seeing fantastic feats that they're the top of leaderboards. 00:29:37:01 - 00:29:40:19 The first, second, third places that we see 00:29:40:21 - 00:29:44:16 and featured at major events like Games Done Quick. 00:29:44:18 - 00:29:47:22 This to me is not dissimilar to conceptions of transness, transness 00:29:47:22 - 00:29:55:08 that are reinforced with media artifacts like before and after and trans timelines. 00:29:55:10 - 00:29:57:02 They show us starting in one place 00:29:57:02 - 00:30:00:02 and ending up fully realized at a stable identity elsewhere. 00:30:00:04 - 00:30:02:02 But this is all kind of bullshit. 00:30:02:02 - 00:30:05:17 We never end up stably anywhere and there is a lot of work 00:30:05:17 - 00:30:09:09 and time that goes into producing those images. 00:30:09:11 - 00:30:11:08 Nothing could be that simple. 00:30:11:08 - 00:30:15:21 And I want to focus on the reset. 00:30:15:23 - 00:30:18:10 What's pictured here are my splits for Hades 00:30:18:10 - 00:30:20:07 Modded 3 weapons. 00:30:20:07 - 00:30:23:01 That is the times of my previous runs. 00:30:23:01 - 00:30:27:22 This being my personal best times. And 00:30:27:24 - 00:30:31:10 And you compare yourself against these as you play. 00:30:31:12 - 00:30:33:12 You'll notice, though, 00:30:33:12 - 00:30:35:22 that up in this top corner, I keep track of 00:30:35:22 - 00:30:39:14 how many times I've attempted this category 00:30:39:16 - 00:30:43:00 at this current moment, as in this morning, 00:30:43:02 - 00:30:46:13 I am at 838 attempts. 00:30:46:15 - 00:30:49:16 I've ran this category 838 00:30:49:16 - 00:30:53:05 times to try to improve it and get better. 00:30:53:07 - 00:30:59:23 I've only completed 85 of them. 00:31:00:00 - 00:31:01:20 This is what we call a reset. 00:31:01:20 - 00:31:04:18 We start over with the run. 00:31:04:18 - 00:31:07:19 If you're if you aren't on pace for any number of reasons, bad luck, 00:31:07:24 - 00:31:13:11 poor play, whatever the case may be, you start over from the top, you reset. 00:31:13:13 - 00:31:15:13 It's because I'm interested in optimizing my play. 00:31:15:13 - 00:31:18:07 If I'm behind pace, I terminate the run and try again. 00:31:18:07 - 00:31:21:06 It's extremely common and Speedrunning runs are lost all the time. 00:31:21:06 - 00:31:22:23 We start over again and again and again. 00:31:22:23 - 00:31:23:08 And again. 00:31:23:08 - 00:31:24:13 Again. It's a slog. 00:31:24:13 - 00:31:27:00 It is slow. It's incremental. 00:31:27:00 - 00:31:29:07 But each cycle promises a new outcome. 00:31:29:07 - 00:31:32:15 We have hope for every new beginning, but there is no perfect run. 00:31:32:15 - 00:31:34:21 And we know this. It never happens. 00:31:34:21 - 00:31:38:07 We can only strive towards something always changing. 00:31:38:09 - 00:31:42:22 And a part of this cycle is documented runs and strats for others. 00:31:42:24 - 00:31:43:21 Like these two 00:31:43:21 - 00:31:46:21 guides that I just pulled some some images from. 00:31:47:02 - 00:31:49:00 We share our journeys and hope that other people 00:31:49:00 - 00:31:52:00 join our community of people that are dedicated to continually failing, 00:31:52:03 - 00:31:53:06 yet finding hope and joy 00:31:53:06 - 00:31:56:12 and striving for an ever deferred and always shifting goal. 00:31:56:14 - 00:32:01:00 This is, I argue, a particularly trans orientation towards temporality. 00:32:01:02 - 00:32:02:09 To reset is to start over. 00:32:02:09 - 00:32:04:06 And isn't that what a transition is? 00:32:04:06 - 00:32:05:22 But we don't wipe the slate clean. 00:32:05:22 - 00:32:08:22 We build from where we've been and we also build off of others' work. 00:32:09:01 - 00:32:12:18 We break out of, in Elizabeth Friedman's terms, Chrononormative temporalities 00:32:12:18 - 00:32:17:14 through both our own and others labor, and we often fail at this a lot. 00:32:17:16 - 00:32:19:13 My transition is a story of a lot of failures 00:32:19:13 - 00:32:21:17 to move, speak, interact in the ways that I want to. 00:32:21:17 - 00:32:24:03 But these cycles of failure are always moving towards a goal. 00:32:24:03 - 00:32:25:21 The proverbial PB. 00:32:25:21 - 00:32:28:13 The ever deferred gendered presentation on the horizon 00:32:28:13 - 00:32:31:21 that promises that I personally and more broadly as a group of people 00:32:31:23 - 00:32:37:22 share similar desire for a liberation move towards. 00:32:37:24 - 00:32:40:09 And this image right here on the screen I put because it's 00:32:40:09 - 00:32:43:21 a familiar one, that becomes emblematic of some of the things I'm talking about. 00:32:43:23 - 00:32:48:00 This is my hormone levels from, I don't know, a few years ago. 00:32:48:01 - 00:32:48:19 I don't actually know. 00:32:48:19 - 00:32:52:10 And this is from I chose this one at random 00:32:52:12 - 00:32:54:17 because it happens a lot. 00:32:54:17 - 00:32:57:02 I get my blood drawn over and over and over and over 00:32:57:02 - 00:33:00:13 in the same way that I get my face zapped over and over and over in the same way. 00:33:00:13 - 00:33:03:20 I have to come out to people over and over and over and over 00:33:03:22 - 00:33:07:03 small resets that are part of the larger reset of transition. 00:33:07:05 - 00:33:10:17 But this image specifically shows the optimization in the same way 00:33:10:17 - 00:33:12:03 that my runs are oriented towards 00:33:12:03 - 00:33:14:19 microscopic movements that lead into a successful run. 00:33:14:19 - 00:33:19:01 So too am I interested in optimizing my body of iteratively testing 00:33:19:01 - 00:33:23:02 and changing the smallest of details of tracking them over time 00:33:23:02 - 00:33:25:20 and mastering this physical form that I'll never be perfect 00:33:25:20 - 00:33:27:12 And sharing that information 00:33:27:12 - 00:33:30:19 with other people of asking for advice online from other trans people. 00:33:30:19 - 00:33:33:07 When a medical establishment 00:33:33:09 - 00:33:39:16 doesn't give us the advice that we need. 00:33:39:18 - 00:33:40:08 But let's put this 00:33:40:08 - 00:33:43:24 more concretely into an actual speedrun. 00:33:44:01 - 00:33:47:05 This is footage from an old run of Spyro 00:33:47:05 - 00:33:51:03 Reignited 2 Any% from a few years ago, where everything comes together 00:33:51:03 - 00:33:55:21 for me and I reach my, my, my goal time. 00:33:55:23 - 00:33:58:23 And this part in particular 00:33:59:01 - 00:34:03:18 is the hardest part of this run. 00:34:03:20 - 00:34:07:04 I enter this level and I paused. 00:34:07:06 - 00:34:11:12 I confused the game to send me on a very specific frame somewhere else. 00:34:11:13 - 00:34:15:11 I'm controlling Spyro behind this cut scene 00:34:15:13 - 00:34:19:12 to enter another level blindly navigating. 00:34:19:14 - 00:34:20:21 Soon I'm going to pause. 00:34:20:21 - 00:34:25:03 You'll hear it. 00:34:25:05 - 00:34:30:09 And I'm navigating a menu. 00:34:30:11 - 00:34:32:21 And I sigh 00:34:32:21 - 00:34:34:23 what I just did was, as you'll see 00:34:34:23 - 00:34:37:23 after Spyro dies here in a moment, 00:34:38:01 - 00:34:41:16 is I trick the game into thinking I'm in a different level where there's power ups 00:34:41:22 - 00:34:46:06 so that I can use those power ups here to dispatch this boss very quickly. 00:34:46:08 - 00:34:49:21 I then will use that to glitch into the final boss and defeat him 00:34:49:21 - 00:34:53:09 shaving off a whole like third of the game. 00:34:53:11 - 00:34:55:23 Now, the 00:34:55:23 - 00:35:00:01 sigh back there after I finally did it, I think is illustrative. 00:35:00:03 - 00:35:03:04 It's hard to see, but my splits say that this is attempt 212. 00:35:03:05 - 00:35:03:22 I've already set up 00:35:03:22 - 00:35:09:05 this extremely precise series of tricks 211 times to reach this point 00:35:09:07 - 00:35:12:02 in Speedrunning, the vast majority of runs a reset because poor R&G 00:35:12:02 - 00:35:14:07 bad decision making, mechanical errors 00:35:14:07 - 00:35:17:10 and that accumulation of failure of starting over again and again and again 00:35:17:15 - 00:35:20:10 helps reshapes orientation towards play 00:35:20:10 - 00:35:23:20 and they can shape our orientation towards other temporalities. 00:35:23:22 - 00:35:26:22 And like I said, transition could be felt as a kind of a reset to 00:35:27:03 - 00:35:30:04 I really do get kind of emotional seeing myself in this video. 00:35:30:04 - 00:35:33:13 I'm just beginning to grow my hair out just less than a year on hormones. 00:35:33:15 - 00:35:35:10 I'm just beginning to start over to cut through. 00:35:35:10 - 00:35:38:05 That association has maintained me through nothing but inertia 00:35:38:05 - 00:35:40:06 to do the work of trying again. 00:35:40:06 - 00:35:42:20 And I don't know where any of the practices of transition will lead me. 00:35:42:20 - 00:35:45:09 Just like Speedrunning, there's so much R&G. 00:35:45:09 - 00:35:46:11 What will I look like? 00:35:46:11 - 00:35:47:15 How will my family react? 00:35:47:15 - 00:35:49:11 How will this affect employment? 00:35:49:11 - 00:35:51:20 And it's scary attempting to move on from the past. 00:35:51:20 - 00:35:55:03 But practices of a videogames like Speedrunning can allow us to embody 00:35:55:08 - 00:35:57:01 alternative temporalities. 00:35:57:01 - 00:35:59:19 The reset has changed the game and has changed me. 00:35:59:19 - 00:36:02:07 On a physical level, I become attuned to the run. 00:36:02:07 - 00:36:06:00 The run's temporalities are ingrained in my fingers and joints. 00:36:06:02 - 00:36:10:11 A trans understanding of our bodies is one that recognizes them to be malleable. 00:36:10:13 - 00:36:13:11 And I'm going to pause him while I get to. 00:36:13:11 - 00:36:15:21 I'm at the final boss. 00:36:15:21 - 00:36:18:13 They're constructed technologies that connect with and incorporate 00:36:18:13 - 00:36:20:09 other technologies into them. 00:36:20:09 - 00:36:22:21 Speedrunning is one of those technologies for me. 00:36:22:21 - 00:36:25:16 So as I change my body through pharmaceuticals and a whole host of gender 00:36:25:16 - 00:36:29:16 technology, speedrunning also changes me, but just not not just in physical ways. 00:36:29:18 - 00:36:32:10 Video game temporalities like all media, come to bear on the ways 00:36:32:10 - 00:36:34:06 we engage with the world and understand it. 00:36:34:06 - 00:36:37:06 For me, Speedrunning is a particularly trans temporal mode. 00:36:37:10 - 00:36:39:17 The temporalities of the reset that are so central 00:36:39:17 - 00:36:42:22 to Speedrunning have helped me reflect on the temporalities in my own life. 00:36:42:24 - 00:36:46:21 On another level, transitioning changes my relationship to gender technologies 00:36:46:23 - 00:36:50:08 while speedrunning changes my relationship to video game technologies. 00:36:50:10 - 00:36:52:08 But really, it's even more complicated than that. 00:36:52:08 - 00:36:55:08 Speed running and transition are part of the same assemblage that make up my life. 00:36:55:14 - 00:36:58:14 I cannot neatly segment elements of myself, 00:36:58:14 - 00:37:01:10 so Speedrunning can alter connection with a gender. 00:37:01:10 - 00:37:08:09 And so too can transition inflect on video games. 00:37:08:11 - 00:37:10:03 And this last section is short. 00:37:10:03 - 00:37:13:12 I want to gesture towards some ideas that I'm working with right now 00:37:13:14 - 00:37:17:14 that build off of what Pao's 00:37:17:16 - 00:37:20:02 argumentation with media 00:37:20:02 - 00:37:24:04 glitches as on mediation. 00:37:24:06 - 00:37:26:10 So I ask 00:37:26:10 - 00:37:29:10 how do trans people desync 00:37:29:11 - 00:37:31:05 with the media that has their own bodies 00:37:31:05 - 00:37:35:08 forming some kind of stable or flickering subjectivity? 00:37:35:10 - 00:37:37:10 Speedrunning and transness have been conceived 00:37:37:10 - 00:37:40:19 of glitches and gendered subjectivity we're mediated by the world around us. 00:37:40:19 - 00:37:42:07 We don't quite fit into the systems 00:37:42:07 - 00:37:44:14 we are interpolated into. 00:37:44:14 - 00:37:48:08 We don't sync with the world or our own bodies and we become glitches. 00:37:48:10 - 00:37:51:02 How do these subjectivities then synchronize 00:37:51:02 - 00:37:53:05 or not with the other media forms we interact with? 00:37:53:05 - 00:38:02:05 Or in other words, how do we become cyborgs or how do we become glitched cyborgs? 00:38:02:07 - 00:38:03:21 I use the concept of synchronization to 00:38:03:21 - 00:38:07:08 describe how we come to control our bodies that lag. How the immaterial 00:38:07:08 - 00:38:10:08 and material merged to create subjectivities through media. 00:38:10:10 - 00:38:13:05 I find identification as it is used in video game studies 00:38:13:05 - 00:38:16:00 to be a particularly powerful concept to interrogate, 00:38:16:00 - 00:38:18:05 identifying with the character in the game to be powerful, 00:38:18:05 - 00:38:20:03 and that allows for acting on our desires to be other. 00:38:20:03 - 00:38:24:18 Interfaces presumably fall away and we are unaware of bodies at screens 00:38:24:20 - 00:38:31:02 or hands on controllers. 00:38:31:04 - 00:38:34:04 We are transported, immersed in virtual worlds. 00:38:34:05 - 00:38:36:21 But what about when we speedrun? 00:38:36:21 - 00:38:39:18 There's a kind of telepresence, sure, but identification does not work 00:38:39:18 - 00:38:43:05 in the same way as when we understand video games to be manipulable software. 00:38:43:07 - 00:38:45:07 The representational space of player characters 00:38:45:07 - 00:38:47:05 and narrative is heavily decentralized. 00:38:47:05 - 00:38:49:10 Instead, we are interfacing with software and hardware. 00:38:49:10 - 00:38:51:19 But even before that, we must interface with ourselves. 00:38:51:19 - 00:38:53:12 Our own bodies become a piece of media 00:38:53:12 - 00:39:01:12 we must interface with so that it can become an extension of our desire. 00:39:01:14 - 00:39:04:05 And that synchronization is never perfect. 00:39:04:05 - 00:39:07:20 Otherwise we wouldn't have speedrunning the errors in the RNG are what 00:39:07:20 - 00:39:09:05 makes speedrunning what it is. 00:39:09:05 - 00:39:12:24 If everyone was perfect, we wouldn't need to have the practice of speedrunning. 00:39:13:01 - 00:39:15:21 So, to transition is to grapple with uneasy synchronizations, 00:39:15:21 - 00:39:18:00 to bring our bodies into sync with our desires. 00:39:18:00 - 00:39:20:07 And extending that synchronization over time is difficult. 00:39:20:07 - 00:39:22:03 There are glitches in the matrix. 00:39:22:03 - 00:39:23:21 The difficulty is not the same for everyone, 00:39:23:21 - 00:39:27:04 and often the difficulty stems from the matrices of gender, race, class 00:39:27:04 - 00:39:31:02 ability and other forces outside of our direct control. 00:39:31:04 - 00:39:33:12 However, by incorporating and synchronizing virtual 00:39:33:12 - 00:39:36:12 and physical technologies with our bodies, that is, becoming imperfect, 00:39:36:12 - 00:39:37:17 glitched, cyborgs. 00:39:37:17 - 00:39:38:22 We come to produce new kinds 00:39:38:22 - 00:39:42:17 of subjectivities, new bodies and new modes of living our lives. 00:39:42:19 - 00:39:46:07 And I want to note that I'm still grappling with many issues surrounding these ideas. 00:39:46:09 - 00:39:48:00 While I'm hopeful for the glitch as a means 00:39:48:00 - 00:39:51:19 to create liberatory subjectivities, glitches are always indexed, fixed, 00:39:51:21 - 00:39:55:11 eradicated or rolled into existing systems as functions. 00:39:55:13 - 00:39:59:00 And I would've loved to talk about that more in the Q&A, but I'll leave off with 00:39:59:00 - 00:40:02:04 that here. Leave off with this. 00:40:02:06 - 00:40:05:01 The technologies of video games and the games we play with them, 00:40:05:01 - 00:40:08:04 like Speedrunning, are one of many technologies of gender, 00:40:08:04 - 00:40:09:16 and because of video games' engagement 00:40:09:16 - 00:40:12:16 with synchronized cyborg constructions, they become a tool to enunciate, 00:40:12:22 - 00:40:16:07 imagine, play with, and embody, new forms of subjectivity. 00:40:16:09 - 00:40:19:04 So, I said a lot of words. 00:40:19:04 - 00:40:21:09 I'm going to I'm going to 00:40:21:09 - 00:40:25:12 take a break and stop talking and ask 00:40:25:14 - 00:40:33:22 of any questions. 00:40:33:24 - 00:40:34:22 Thank you so much. 00:40:34:22 - 00:40:37:22 Excuse me. Thanks so much, Madison, for this. 00:40:38:02 - 00:40:40:19 Really, really, really profound. 00:40:40:19 - 00:40:44:20 And thoughtful and theoretical, theoretically rich 00:40:44:22 - 00:40:45:14 talk. 00:40:45:14 - 00:40:47:13 I see Mar 00:40:47:13 - 00:40:51:13 Has their hand up. 00:40:51:15 - 00:40:52:07 So I will. 00:40:52:07 - 00:40:54:07 I will pass to Mar first but before that. 00:40:54:07 - 00:40:59:12 I should remind everyone, if you have a question, feel free to raise your hand. 00:40:59:14 - 00:41:02:13 And if you don't feel comfortable raising your hand, 00:41:02:15 - 00:41:05:09 you can always drop a question 00:41:05:09 - 00:41:07:11 in the chat. 00:41:07:11 - 00:41:09:12 But yeah, so Mar you can go ahead and start 00:41:09:12 - 00:41:13:24 the Q&A session. 00:41:14:01 - 00:41:15:07 Thank you very much. 00:41:15:07 - 00:41:17:17 I don't know if I'm glitching in the video. 00:41:17:17 - 00:41:20:07 Yeah, you're glitching good. 00:41:20:07 - 00:41:22:19 That's fine. 00:41:22:19 - 00:41:27:14 I'm like attuned to the talk. 00:41:27:16 - 00:41:30:02 So thank you so much. 00:41:30:02 - 00:41:33:00 Madison this was fantastic. 00:41:33:00 - 00:41:34:05 Let's be friends. 00:41:34:05 - 00:41:40:03 please and absolutely 00:41:40:05 - 00:41:40:22 I also study. 00:41:40:22 - 00:41:43:22 I am also in video game studies 00:41:43:24 - 00:41:48:24 Glitching temporality but more side on the queer side 00:41:49:01 - 00:41:53:13 so I want to I really want to hear about glitching that part 00:41:53:13 - 00:41:58:12 that you just kept about glitching and indexing and please go off. 00:41:58:14 - 00:42:00:11 I want to hear more. 00:42:00:11 - 00:42:02:04 Okay. Yeah. 00:42:02:04 - 00:42:05:13 So as I am 00:42:05:13 - 00:42:09:19 kind of thinking about this, the really my whole talk here, 00:42:09:24 - 00:42:14:05 even if it wasn't directly referencing it the whole time, 00:42:14:07 - 00:42:18:08 was in some ways thinking about the ways in which certain bodies 00:42:18:10 - 00:42:21:10 are glitches in the kind of normal 00:42:21:10 - 00:42:26:04 functioning of society and how we do or do not slot into that. 00:42:26:06 - 00:42:31:13 And oftentimes what we have in queer studies, in 00:42:31:15 - 00:42:33:12 particularly in relation to video games, 00:42:33:12 - 00:42:36:12 we think of glitches as this kind of 00:42:36:15 - 00:42:39:06 something that gestures towards a new liberatory future, 00:42:39:06 - 00:42:44:03 something that can allow us to escape the mediation of the world around us. 00:42:44:05 - 00:42:48:08 And I just gave a very long talk that kind of buys into that. 00:42:48:08 - 00:42:52:05 And I really and I really do find that profound as this kind of way 00:42:52:05 - 00:42:56:24 to at the very imagine ways to be other. 00:42:57:01 - 00:43:00:01 What I was gesturing towards at the end, though, 00:43:00:06 - 00:43:04:21 is how do we continue to do that glitches become indexed right 00:43:04:23 - 00:43:09:10 speedrunning in particular my objects of study, we give names to them. 00:43:09:12 - 00:43:12:08 For example, in the poem from Narcissa Wright 00:43:12:08 - 00:43:18:01 I talked about the Get Item Manipulation right now that this glitch 00:43:18:03 - 00:43:20:11 is given a name, we know how to use it. 00:43:20:11 - 00:43:21:16 We know how to initiate it. 00:43:21:16 - 00:43:25:09 We've operationalized it towards certain goals. 00:43:25:11 - 00:43:27:09 Does it do the same work as 00:43:27:09 - 00:43:30:17 it always did, or do we have to continue to find new glitches? 00:43:30:19 - 00:43:35:06 I'm curious and this is like an open question to the world and everyone out there. 00:43:35:10 - 00:43:40:08 If there's always another glitch out there to find if the work that I am doing 00:43:40:12 - 00:43:45:04 and other speed runners are doing are foreclosing opportunities for new futures 00:43:45:06 - 00:43:48:23 by writing about these glitches, once we know about the glitch, does 00:43:48:23 - 00:43:54:00 it cease to become a glitch or does it need that kind of moment of rupture, that 00:43:54:00 - 00:43:58:04 moment of surprise to do the kind of work that we often talk about it doing? 00:43:58:06 - 00:44:01:23 And that's where I'm at right now, putting those kinds of questions 00:44:01:23 - 00:44:04:23 out into the world and seeing what other people think, 00:44:04:23 - 00:44:08:07 because I'm not sure and I want to balance balance 00:44:08:07 - 00:44:14:17 both of those kinds of things while still attending to the care that should go into 00:44:14:19 - 00:44:17:08 I guess the care that should go into 00:44:17:08 - 00:44:21:12 how these glitches actually do work for people in the world. 00:44:21:14 - 00:44:26:22 If any of that makes some amount of sense. 00:44:26:24 - 00:44:29:24 Yes, it's a great window 00:44:30:00 - 00:44:33:07 Into glitches and you put them[a], you make them known. 00:44:33:09 - 00:44:36:08 They become, yeah, they become markers 00:44:36:08 - 00:44:40:18 in the trail for other people so they can use glitches. 00:44:40:20 - 00:44:45:06 But again, it's and also on the other side they can be abused 00:44:45:12 - 00:44:49:12 and used in ways that not only are unintended 00:44:49:12 - 00:44:55:08 but can be warped to create more problems than solutions. 00:44:55:10 - 00:44:56:12 True. 00:44:56:12 - 00:44:56:20 True. 00:44:56:20 - 00:44:58:04 I think it's yeah, I think you're right. 00:44:58:04 - 00:45:00:03 It's very complex. 00:45:00:03 - 00:45:01:00 Oh, no. 00:45:01:00 - 00:45:03:04 I'm just like, thinking about it. 00:45:03:04 - 00:45:06:05 How sometimes our vocabulary is 00:45:06:05 - 00:45:10:11 just appropriated and some forms 00:45:10:11 - 00:45:14:12 and some practices are appropriated in ways that 00:45:14:14 - 00:45:18:06 actually make the glitch less 00:45:18:08 - 00:45:24:10 effective in a broader sense than more effective. 00:45:24:12 - 00:45:27:04 As in, when you have glitches and the glitch becomes very known 00:45:27:04 - 00:45:32:21 in the game it is fixed or it's used in a way that 00:45:32:23 - 00:45:35:23 that you cannot achieve the same thing anymore after 00:45:36:02 - 00:45:39:09 The update or a DLC or right? a patch 00:45:39:11 - 00:45:40:22 That's what I said. 00:45:40:22 - 00:45:47:05 Very, very popular with me because yeah, 00:45:47:07 - 00:45:51:01 And I’ll say I see connections to like 00:45:51:03 - 00:45:52:16 I guess 00:45:52:16 - 00:45:55:02 queer and trans politics more broadly, right? 00:45:55:02 - 00:46:01:10 How we say 00:46:01:12 - 00:46:04:15 how, how we're interpolated into kind of capitalist system 00:46:04:15 - 00:46:08:17 so that to become a market segment, for example right no longer a glitch. 00:46:08:17 - 00:46:12:03 This identity has been named and understood and then operationalized. 00:46:12:03 - 00:46:12:17 Right? 00:46:12:17 - 00:46:15:12 These are the kinds of things that I'm kind of trying to think about 00:46:15:12 - 00:46:16:08 and make connections to. 00:46:16:08 - 00:46:19:15 But yeah 00:46:19:17 - 00:46:22:08 I guess David 00:46:22:08 - 00:46:23:20 Well, first of all, 00:46:23:20 - 00:46:32:05 thank you very much for a wonderful, lovely and sort of vivifying talk. 00:46:32:07 - 00:46:35:14 I as I am sitting here and listening 00:46:35:14 - 00:46:40:23 to all of this rich information that has been given 00:46:41:00 - 00:46:45:10 to us, I'm sort of really curious about 00:46:45:12 - 00:46:49:05 any sort of work that you might have done, either in your dissertation 00:46:49:07 - 00:46:53:09 or in your own research or elsewhere 00:46:53:11 - 00:46:59:02 about the sort of frictional nature of our trends 00:46:59:04 - 00:47:03:24 in gaming, particularly in regards something like disability 00:47:04:02 - 00:47:08:11 or crip theory, Because the reason that I bring this up, 00:47:08:11 - 00:47:13:17 what happens is that on the one hand I'm very interested in disability 00:47:13:17 - 00:47:17:11 studies, disability media studies on the other hand, 00:47:17:13 - 00:47:21:16 there seems to me to be some really rich 00:47:21:18 - 00:47:23:17 connections between these 00:47:23:17 - 00:47:28:02 two corpus of theory and also 00:47:28:02 - 00:47:33:00 because you sort of mentioned at the end of this 00:47:33:02 - 00:47:36:06 sort of talk about that very nature 00:47:36:11 - 00:47:39:11 of the complicating and problematizing 00:47:39:13 - 00:47:42:01 ideas of certain kinds of subjectivity 00:47:42:01 - 00:47:47:02 including of disability and particularly 00:47:47:04 - 00:47:50:04 I promise to bring it to the end in a moment. 00:47:50:08 - 00:47:55:08 But particularly what's fascinating about your talk, as I am sort of taking 00:47:55:08 - 00:48:00:22 you in, is this question of temporality and also this question of 00:48:00:24 - 00:48:04:08 fitness and the idea of the misfit, 00:48:04:10 - 00:48:07:16 all three of which are really sort of central 00:48:07:16 - 00:48:11:15 to certain brands of disability studies and disability 00:48:11:15 - 00:48:15:10 media studies through people like Rosemarie Garland-Thomson 00:48:15:12 - 00:48:20:01 and through the sort of rejection of normative timescale 00:48:20:05 - 00:48:24:10 through time, as has written extensively about. 00:48:24:10 - 00:48:29:23 But at the same time right the idea of the speedrun of 00:48:30:00 - 00:48:34:10 sort of teleological nature on the one hand, 00:48:34:10 - 00:48:38:04 and also the notion of the reset on the other, it seems to be 00:48:38:04 - 00:48:43:09 that there's some rich connections between these two things. 00:48:43:11 - 00:48:44:23 I think you're absolutely correct. 00:48:44:23 - 00:48:50:20 I think trans studies and disability studies broadly speak to each other 00:48:50:22 - 00:48:53:22 very, very directly in a lot of ways. 00:48:54:02 - 00:48:58:05 And I think back to just the quote that I pulled from Susan Stryker 00:48:58:07 - 00:49:03:16 about investigating the sutured nature of your of everyone's subjectivity. 00:49:03:18 - 00:49:04:04 Right. 00:49:04:04 - 00:49:07:22 The ways in which that all bodies are constructed to fit a particular 00:49:07:22 - 00:49:11:02 norm or a particular kind of 00:49:11:04 - 00:49:14:08 whether it's gendered, whether it's in grace, 00:49:14:08 - 00:49:17:08 whether it's in relation to ability. Right. 00:49:17:13 - 00:49:22:07 Revealing that kind of production, that work that goes into it. 00:49:22:09 - 00:49:24:06 And then 00:49:24:06 - 00:49:27:14 I guess and elsewhere I've talked about then and I gesture 00:49:27:14 - 00:49:31:17 towards that at the end, like I think you said the word you used was friction. 00:49:31:17 - 00:49:37:02 And I think that's really great where now we see the friction or somebody has some 00:49:37:06 - 00:49:40:17 some subjectivities don't quite fit into that. 00:49:40:17 - 00:49:44:10 That's what the glitches to me and that's the kind of 00:49:44:12 - 00:49:49:00 difficult space where glitch becomes a really troubled metaphor too where in 00:49:49:02 - 00:49:51:07 it's something that does a thing 00:49:51:07 - 00:49:56:07 that produces some sort of new kind of way to exist, 00:49:56:09 - 00:50:00:00 but also often is there's an impulse to eradicate it. 00:50:00:04 - 00:50:00:22 Right. 00:50:00:22 - 00:50:04:13 And how do we make space for a glitch and how do we 00:50:04:14 - 00:50:09:20 how do we avoid redefining it as normative and can but also care for 00:50:09:20 - 00:50:14:02 it is care for the glitch is something that like I'm kind of concerned with. 00:50:14:02 - 00:50:17:00 I think you're you're really right. 00:50:17:00 - 00:50:18:19 I I've 00:50:18:19 - 00:50:22:19 I talked about this in relation to what I call janky controls 00:50:22:21 - 00:50:25:16 elsewhere where 00:50:25:16 - 00:50:29:14 there's a kind of on 00:50:29:16 - 00:50:31:14 unspoken rule in game 00:50:31:14 - 00:50:35:08 development that inscribes 00:50:35:08 - 00:50:40:05 how precisely we are supposed to interact with like physical controllers. 00:50:40:05 - 00:50:41:19 Right? 00:50:41:19 - 00:50:43:18 And some games kind of buck that trend. 00:50:43:18 - 00:50:47:10 They are they're janky or intentionally or otherwise, 00:50:47:10 - 00:50:51:01 whether it's designed in or it's just because they don't frickin work. 00:50:51:03 - 00:50:54:00 I'm playing Pokémon Scarlet and that's the case. 00:50:54:00 - 00:50:56:04 The game doesn't work 00:50:56:06 - 00:50:57:00 in the ways 00:50:57:00 - 00:51:00:24 and I talk about like how that reveals some of the sutures. 00:51:00:24 - 00:51:05:08 The fact that normally some bodies can play games 00:51:05:10 - 00:51:08:20 unhindered is a fact that their subjectivity 00:51:08:20 - 00:51:10:17 has been produced and games have been produced 00:51:10:17 - 00:51:12:19 for that subjectivity to allow for that kind of game. 00:51:12:19 - 00:51:15:11 So I'm trying to think about how we can also operationalize 00:51:15:11 - 00:51:18:11 the glitch to kind of reveal that and bring that forth as well 00:51:18:11 - 00:51:20:02 to speak to some of that. 00:51:20:02 - 00:51:22:21 So those are some of the ideas that came to my head as you were talking. 00:51:22:21 - 00:51:24:04 But I think you're. 00:51:24:04 - 00:51:24:24 You're absolutely right. 00:51:24:24 - 00:51:27:11 There's so, so much that can be crossed over. 00:51:27:11 - 00:51:29:24 And some scholars have done that work. 00:51:29:24 - 00:51:31:23 I think of 00:51:31:23 - 00:51:35:19 Cameron Awkward-Rich who 00:51:35:21 - 00:51:38:13 writes about the bad feelings of being trans, 00:51:38:13 - 00:51:41:18 and he connects it over to kind of disability studies 00:51:41:18 - 00:51:44:19 and how to sit with that and how like to work through and work 00:51:44:19 - 00:51:47:05 with those bad feelings instead of like dismissing them 00:51:47:05 - 00:51:50:17 or heal them or ignore them or do some self-care or whatever. 00:51:50:17 - 00:51:50:23 Right. 00:51:50:23 - 00:51:54:08 And how do we how do we work that so there's this work happening 00:51:54:08 - 00:51:56:01 And I think it's really exciting. 00:51:56:01 - 00:51:57:24 Yes. So thank you. 00:51:57:24 - 00:52:01:20 And just to sort of add a pin to the end of that, 00:52:01:20 - 00:52:05:12 what's also fascinating to me is the ways in which 00:52:05:14 - 00:52:09:24 we can sort of think about the desires to to be different 00:52:10:01 - 00:52:12:24 on a larger infrastructural level and the ways in which 00:52:12:24 - 00:52:18:08 that that is being embraced and also commodified at the same time. 00:52:18:10 - 00:52:21:06 So thinking about the ways in which, for instance, 00:52:21:06 - 00:52:25:13 the Xbox game controller speaks to subjectivities, 00:52:25:13 - 00:52:29:18 the way that disability has not been addressed in the past, but at the same time, 00:52:29:20 - 00:52:36:18 it's a commodity that one buys into the larger capitalist neoliberal 00:52:36:20 - 00:52:40:06 structure of everything and how one cannot 00:52:40:08 - 00:52:45:08 find a way outside one system anyway, I'm taking up too much time. 00:52:45:10 - 00:52:46:05 No, that's great. 00:52:46:05 - 00:52:46:23 Thank you very much 00:52:46:23 - 00:52:49:18 And yes, 00:52:49:18 - 00:52:51:03 fantastic. 00:52:51:03 - 00:52:51:24 Thank you. 00:52:51:24 - 00:52:54:18 Thank you so much, David and Mar for those questions. 00:52:54:18 - 00:52:58:01 We have one question in the chat and so I want to read 00:52:58:01 - 00:53:00:18 that question it is from Brett. 00:53:00:18 - 00:53:02:01 Excuse me. 00:53:02:01 - 00:53:05:23 So they ask I'll just read it is I know 00:53:05:23 - 00:53:09:10 Speedrunning is a very welcoming space for trans people. 00:53:09:12 - 00:53:12:13 I wonder if you have any thoughts on the way that speed running 00:53:12:19 - 00:53:17:12 as a literal trans space relates to your theoretical interventions? 00:53:17:14 - 00:53:18:24 Yes. Thank you so much, Brett. 00:53:18:24 - 00:53:23:11 So you're right to note that 00:53:23:13 - 00:53:26:13 Speedrunning is also located within. 00:53:26:19 - 00:53:28:11 I don't want to like sugarcoat things. 00:53:28:11 - 00:53:35:07 Speedrunning is also located in a larger games culture, so there are, you know, 00:53:35:09 - 00:53:37:20 pockets of, of 00:53:37:20 - 00:53:41:12 the same old bullshit that you see everywhere, right? 00:53:41:14 - 00:53:44:23 At the same time, by and large, it is much more welcoming 00:53:44:23 - 00:53:48:21 because the labor and work that many people have gone have undergone 00:53:49:01 - 00:53:53:17 to make that space to actively work against the, 00:53:53:19 - 00:53:57:13 you know, anti-trans kind of sentiments that that exist. 00:53:57:15 - 00:54:00:07 Places like Games Done Quick have done an excellent job 00:54:00:07 - 00:54:03:16 in my opinion of producing those spaces. 00:54:03:16 - 00:54:07:05 But in smaller, smaller areas, the Discord servers and the policies 00:54:07:05 - 00:54:11:02 that that we're in that are put in place 00:54:11:04 - 00:54:15:22 to, you know, boot people that that are a problem to 00:54:15:23 - 00:54:21:11 to make them safe but to speak to like your question at the end. 00:54:21:13 - 00:54:25:20 I do think there is something to the fact that many trans people 00:54:25:20 - 00:54:30:18 are drawn to practices like Speedrunning of that view 00:54:30:21 - 00:54:36:00 that the game and the game world as something that is constructed by them 00:54:36:00 - 00:54:38:01 and can be reconstructed in different ways, 00:54:38:01 - 00:54:40:12 in the same ways that our bodies can be altered. 00:54:40:12 - 00:54:44:18 And these interventions that can that can happen with it, 00:54:44:20 - 00:54:45:06 at least 00:54:45:06 - 00:54:48:17 through discussions, not formal research discussions, 00:54:48:17 - 00:54:53:18 but kind of talking to other trans Speedrunners about this. 00:54:53:20 - 00:54:56:10 It has come up more than once. 00:54:56:10 - 00:54:59:20 And outside of Speedrunning specifically 00:54:59:22 - 00:55:03:22 my dissertation, I kind of note a handful of different ways 00:55:03:24 - 00:55:07:01 where media or other practices 00:55:07:05 - 00:55:12:16 from swinging a hammer and building fences to riding a bicycle 00:55:12:18 - 00:55:17:10 allows for different kind of meditations and orientations towards one's own body 00:55:17:10 - 00:55:21:03 that allows them to feel it in different ways and grapple with transness. 00:55:21:09 - 00:55:24:18 I think Speedrunning specifically allows for a lot of that. 00:55:24:18 - 00:55:28:24 It's extremely physical and embodied for video gameplay and also 00:55:28:24 - 00:55:34:03 does that tearing apart and re kind of structuring of rules at the same time. 00:55:34:05 - 00:55:35:20 But yeah 00:55:35:20 - 00:55:40:09 as a as a whole Speedrunning is is such a great place and on top 00:55:40:11 - 00:55:44:02 that most of my advice for for like through my transition 00:55:44:07 - 00:55:47:04 came from fellow Speedrunners and discord servers 00:55:47:04 - 00:55:51:18 that were set up to allow for spaces not only talk about speedrunning 00:55:51:18 - 00:55:55:13 but talk about accessing medical care, going through the bureaucracy 00:55:55:13 - 00:55:57:21 of all the stuff that you have to do. 00:55:57:21 - 00:56:01:09 So yeah, like there are places where people care for one another 00:56:01:09 - 00:56:05:22 and produce not only video game play, but this kind of mutual subjectivity. 00:56:05:23 - 00:56:08:23 So thanks for the question, I guess. 00:56:09:00 - 00:56:10:05 Thank you so much for that question 00:56:10:05 - 00:56:11:10 Brent. We have one more 00:56:11:10 - 00:56:15:15 one more question in the chat for Huan and I'll go ahead and read that. 00:56:15:17 - 00:56:18:10 So Huan says, I'm wondering if you can say more 00:56:18:10 - 00:56:22:13 about Speedrunning as a process of unmediating game worlds, 00:56:22:15 - 00:56:27:07 especially in relation to what seems to also be a hyper-mediated 00:56:27:07 - 00:56:31:19 engagement with games through the process stream recording run through reporting. 00:56:31:19 - 00:56:36:01 Another way to ask this is do you see Speedrunning 00:56:36:03 - 00:56:38:20 Speedrunning mediation/unmediation 00:56:38:20 - 00:56:43:24 as also creating trans, also creating a trans gaming archive of sorts? 00:56:44:01 - 00:56:45:18 Yes, yes. 00:56:45:18 - 00:56:48:03 Thank you so much. 00:56:48:03 - 00:56:49:18 Basically, yes. At the end there. 00:56:49:18 - 00:56:56:12 So you're right, one of the things that I adore and I've been working with 00:56:56:14 - 00:56:59:17 While PS is on the call here, working 00:56:59:17 - 00:57:05:08 through this kind of idea of mediation, that Whit Pow in various ways that would 00:57:05:10 - 00:57:08:11 introduces us to and a hangup that I've always had on it 00:57:08:11 - 00:57:12:24 is like unmediation, as in deconstructing the norms 00:57:13:02 - 00:57:16:14 and existing outside of them 00:57:16:16 - 00:57:19:14 always runs up against the fact that we are remediated 00:57:19:14 - 00:57:22:17 in other ways, sort of never getting outside of mediation writ large. 00:57:22:17 - 00:57:24:18 So you're right to point put a finger on that. 00:57:24:18 - 00:57:28:02 And that comes down to some of the problems of having the glitch. 00:57:28:02 - 00:57:28:12 Right. 00:57:28:12 - 00:57:31:11 How glitch becomes re-inscribed as a norm. Right. 00:57:31:11 - 00:57:34:22 We always just step into another kind of form of mediation. 00:57:34:24 - 00:57:38:18 But that that is what I was trying to gesture towards 00:57:38:20 - 00:57:41:13 when I talk about the 00:57:41:13 - 00:57:45:09 the Discord spaces where people communicate it and should share 00:57:45:12 - 00:57:49:03 share their thoughts when I talk about the guides that are produced right, 00:57:49:08 - 00:57:52:17 when leaderboards become guides, they're not just leaderboards. 00:57:52:17 - 00:57:54:06 We think of them as these competitive spaces, 00:57:54:06 - 00:57:58:01 but they're archives of all the labor that people have put into to produce 00:57:58:01 - 00:58:01:05 their runs and their speed runs, It's not about necessarily the top time. 00:58:01:05 - 00:58:04:09 The second time, it's about the work that a community has done. 00:58:04:11 - 00:58:07:11 And I do view that as this kind of archive. 00:58:07:11 - 00:58:11:17 Now, whether it's directly trans archive, 00:58:11:19 - 00:58:14:22 I don't know, but it's a trans orientation towards it of sharing 00:58:14:22 - 00:58:22:15 communally all this research and care that goes into producing subjectivity 00:58:22:17 - 00:58:23:00 There is 00:58:23:00 - 00:58:26:19 There's something particularly trans about it, which may also speak to 00:58:27:00 - 00:58:30:00 some of the reason why there are so many trans runners. 00:58:30:00 - 00:58:32:16 I think actually on basically all of those leaderboards that I showed you, 00:58:32:16 - 00:58:35:23 it had a trans person who was both at the top time 00:58:36:00 - 00:58:39:00 and multiple other trans people, of course, top. 00:58:39:00 - 00:58:42:12 So people are encouraged to get into this hobby through the years. 00:58:42:16 - 00:58:45:15 And I think it's partially because that archival work 00:58:45:15 - 00:58:46:14 and it's not just about video games. 00:58:46:14 - 00:58:50:24 Like I said, there is fountain of knowledge about hormones, 00:58:51:03 - 00:58:54:20 for example, in these spaces of accessing 00:58:54:22 - 00:58:57:06 doctors and surgeries and things of that nature. 00:58:57:06 - 00:59:01:13 So yeah, I hope that kind of speaks to some of what you're asking. 00:59:01:15 - 00:59:03:19 So thank you so much, 00:59:03:19 - 00:59:04:18 Madison 00:59:04:18 - 00:59:05:12 If no one else has a question, 00:59:05:12 - 00:59:07:23 right now, I'd like to ask you a question. 00:59:07:23 - 00:59:09:06 Oh, actually, no. 00:59:09:06 - 00:59:12:04 Rayvon Fouché he raised his hand, so Ray, I'll. 00:59:12:04 - 00:59:16:10 I'll pass it to you. 00:59:16:12 - 00:59:16:18 Thanks. 00:59:16:18 - 00:59:18:05 Very sorry I jumped in on you. 00:59:18:05 - 00:59:21:16 Are there real quickly No, no, it's. 00:59:21:18 - 00:59:22:00 Yeah. 00:59:22:00 - 00:59:26:04 Thank you, Madison, so much for participating and giving a talk. 00:59:26:06 - 00:59:28:14 And for the HAT lab I have 00:59:28:14 - 00:59:33:03 so many questions, but I'll just begin with a couple. 00:59:33:05 - 00:59:36:00 So I guess in your work. 00:59:36:00 - 00:59:39:06 So where does the completionist sit in to 00:59:39:08 - 00:59:42:22 your work and the project that you're doing? 00:59:42:24 - 00:59:48:06 So is it oppositional to Speedrunning or I mean, what, what is it? 00:59:48:06 - 00:59:53:08 It's just a different space location of engaging interacting with game play. 00:59:53:10 - 00:59:57:03 Well, that's why I focus on desire right 00:59:57:05 - 00:59:57:13 there. 00:59:57:13 - 01:00:01:20 I don't I'm not too invested in 01:00:01:22 - 01:00:05:00 structures of normativity or anti normativity necessarily 01:00:05:00 - 01:00:08:17 specifically, it's another orientation towards play 01:00:08:20 - 01:00:09:10 in the same way 01:00:09:10 - 01:00:13:23 that speedrunning categories proliferate based on player desire, in the same way 01:00:13:23 - 01:00:17:03 gendered categories and presentations proliferate in this world. 01:00:17:05 - 01:00:20:16 I want to think about spaces that allow for desire to both be 01:00:20:17 - 01:00:23:06 unfold and be produced. 01:00:23:08 - 01:00:24:10 So the 01:00:24:10 - 01:00:27:18 completionist is just a different orientation towards the game, one 01:00:27:18 - 01:00:33:22 that does generally accept the kind of diegetic and structural 01:00:33:22 - 01:00:37:24 framing of the game as it is created by a designer. 01:00:38:01 - 01:00:42:06 And I haven't necessary kind of grappled with all the implications 01:00:42:06 - 01:00:45:17 of completionists, but I have no truck with with them. 01:00:45:17 - 01:00:48:17 I have no real bones to pick with basically any way that people play. 01:00:48:18 - 01:00:51:17 I'm interested in proliferating modes of play rather 01:00:51:17 - 01:00:55:12 than kind of shutting them down in any capacity. 01:00:55:14 - 01:00:57:09 Yeah, no, I don't think it was meant that way. 01:00:57:09 - 01:01:01:07 But this is more just think about the way you're thinking about the interpretive 01:01:01:07 - 01:01:05:04 flexibility of gameplay and yeah, well the completionist 01:01:05:04 - 01:01:08:24 right, you know, as a, as a person is not, Who doesn't game very much. 01:01:08:24 - 01:01:12:00 So you're going to I'm going to show my, my lack of knowledge here. 01:01:12:00 - 01:01:15:09 So let me let me just kind of tiptoe very gently in that. 01:01:15:11 - 01:01:16:05 Sorry. Right. 01:01:16:05 - 01:01:19:05 The completionist, is about understanding and 01:01:19:05 - 01:01:22:05 and conforming to, in a sense, to the rules of the game. 01:01:22:10 - 01:01:24:15 The way in a sense is generally structured. 01:01:24:15 - 01:01:31:04 But you're talking about a different place of space where modding freedom, 01:01:31:06 - 01:01:33:04 the the rulemaking is 01:01:33:04 - 01:01:37:10 community based rather than corporate [inaudible] based. 01:01:37:12 - 01:01:40:09 So I'm intrigued about that as a 01:01:40:09 - 01:01:43:08 as a not as a as another space 01:01:43:08 - 01:01:47:01 to think about this question that you're raising. 01:01:47:03 - 01:01:50:11 And then I'm curious to to think about what you 01:01:50:11 - 01:01:55:08 how you distinguish between these terms like optimization 01:01:55:10 - 01:01:58:10 versus perfection versus glitch 01:01:58:10 - 01:02:01:21 and the context of Speedrunning. 01:02:01:23 - 01:02:02:19 Mm hmm. 01:02:02:19 - 01:02:07:05 And a question from basically no information, No, no knowledge whatsoever. 01:02:07:05 - 01:02:10:23 But as you were talking, those are the things that kind of 01:02:11:00 - 01:02:13:05 popping up in my head is like speedrun. 01:02:13:05 - 01:02:18:04 is is it about optimization or this I 01:02:18:06 - 01:02:22:15 this goal for perfection, even though I don't know 01:02:22:15 - 01:02:25:23 that's why I'm asking yeah so starting with perfection that term. 01:02:26:04 - 01:02:30:02 So I think something that comes up and this is why I say 01:02:30:02 - 01:02:34:06 playing the video game is like a method of research. 01:02:34:08 - 01:02:34:19 When we 01:02:34:19 - 01:02:37:20 look at Speedrunning, it seems like it's about perfection 01:02:37:20 - 01:02:42:10 going as fast as possible was in the literal definition, 01:02:42:12 - 01:02:46:06 but you realized quickly that perfection will never happen. 01:02:46:12 - 01:02:49:20 You will never be perfect for a myriad of reasons. 01:02:49:20 - 01:02:54:04 One, because we're people in bodies with limited time on this earth is one of them. 01:02:54:06 - 01:02:56:21 One of them is games don't do what we want them to do. 01:02:56:21 - 01:02:57:15 We want that. 01:02:57:15 - 01:03:01:21 We want to wrangle them into our nice, neat 01:03:01:23 - 01:03:03:06 play playing. 01:03:03:06 - 01:03:04:23 But it won't happen. 01:03:04:23 - 01:03:07:11 It's this quest for perfection that's always deferred. 01:03:07:11 - 01:03:09:02 It's always on the horizon. 01:03:09:02 - 01:03:11:03 We're pushing towards that and we're going To it. 01:03:11:03 - 01:03:14:03 And it is our goal, but we know that we're never going to get there. 01:03:14:07 - 01:03:17:07 So we try to optimize things to the best of our ability. 01:03:17:13 - 01:03:21:24 So Speedrunning is an optimization problem at its core, right? 01:03:21:24 - 01:03:25:11 It's what is what is the most optimal 01:03:25:11 - 01:03:29:18 way to to go from one point to another point to achieve a goal? 01:03:29:20 - 01:03:30:24 But because we know that 01:03:30:24 - 01:03:34:16 there's no perfection, there's also a risk reward that goes into this too, right? 01:03:34:17 - 01:03:37:05 We we come up against what we can actually do, 01:03:37:05 - 01:03:41:03 what we can actually perform in our limited time. 01:03:41:05 - 01:03:44:03 And part of that is the fact 01:03:44:03 - 01:03:48:01 that we're glitched, the game is glitched, and we need to accept that. 01:03:48:03 - 01:03:51:19 And then we we put the glitches, 01:03:51:21 - 01:03:54:08 we operationalize glitches towards 01:03:54:08 - 01:03:58:14 that kind of goal and for that optimization. 01:03:58:16 - 01:04:01:16 So I think I think there's that key distinction between 01:04:01:18 - 01:04:04:17 optimal and perfect, 01:04:04:17 - 01:04:10:05 where perfect is like this platonic ideal where as optimal is the best 01:04:10:05 - 01:04:14:08 we can do on our physical bodies in a certain amount of time. 01:04:14:10 - 01:04:17:06 And I think that really speaks to the things that I'm kind of talking 01:04:17:06 - 01:04:19:05 about related to glitching, right? 01:04:19:05 - 01:04:20:03 The way that we 01:04:20:03 - 01:04:25:14 we accept it, we work with it and we we find new ways to be glitched 01:04:25:16 - 01:04:26:10 as a community 01:04:26:10 - 01:04:30:05 and off the work and labor that other people have done. 01:04:30:07 - 01:04:33:01 Does that speak to any the kind of thoughts you're having? 01:04:33:01 - 01:04:34:24 Yeah, Yeah, not completely and totally. 01:04:34:24 - 01:04:38:10 I mean, I'm I'm fascinated with the idea of like, 01:04:38:10 - 01:04:43:02 thinking about the… 01:04:43:04 - 01:04:47:00 So does optimization yep 01:04:47:02 - 01:04:49:23 allow for freedom and creativity 01:04:49:23 - 01:04:54:11 or is optimization another set of 01:04:54:13 - 01:04:57:06 rules and routines that 01:04:57:06 - 01:04:59:12 direct play. 01:04:59:12 - 01:05:00:16 That's where the glitch comes in. 01:05:00:16 - 01:05:04:18 There's always a way to be more optimal, and that's where the creativity comes in 01:05:04:24 - 01:05:07:05 the lateral thinking the thinking about 01:05:07:05 - 01:05:09:04 what are the other ways we could approach this, 01:05:09:04 - 01:05:11:00 or what are the other ways that are safer to 01:05:11:00 - 01:05:12:24 approach this there's many things. 01:05:12:24 - 01:05:15:24 Player expression is a term that yields in speedrunning communities 01:05:16:02 - 01:05:19:02 because it looks like a very rigid kind of 01:05:19:08 - 01:05:22:24 we're going from one point to another and there's a best way to do it. 01:05:23:01 - 01:05:27:21 But really you'll notice the very fine tooth differences in players. 01:05:28:02 - 01:05:29:23 When I watch 01:05:30:00 - 01:05:31:20 players of a game that I'm very, very, 01:05:31:20 - 01:05:35:10 very familiar with, I know who it is, whether I see it or not. 01:05:35:16 - 01:05:39:06 I see the very small differences in their play 01:05:39:08 - 01:05:44:20 because we can't know what's perfect and also we're, again, bodies 01:05:44:22 - 01:05:49:08 in a meatspace here pressing buttons we're gonna have habits. 01:05:49:08 - 01:05:50:14 We're going to have routines. 01:05:50:14 - 01:05:52:14 So I don't think so. 01:05:52:14 - 01:05:56:16 I think I think it's good to hold on to the fact that optimize doesn't 01:05:56:16 - 01:05:59:17 necessarily negate these little tiny glitches 01:05:59:17 - 01:06:03:23 that keep cropping up, whether it's small minute changes and padding 01:06:04:00 - 01:06:08:02 disagreements on what might be the actual best way to do a thing 01:06:08:04 - 01:06:11:05 and on and on and maybe even just finding a completely different route. 01:06:11:10 - 01:06:14:16 It's happened so many times where people will know a route inside out. 01:06:14:16 - 01:06:15:24 They've practiced it for years. 01:06:15:24 - 01:06:18:08 Shit, we found a game breaking glitch. 01:06:18:08 - 01:06:22:09 All of that goes out the window. Happened with Ocarina of Time, 01:06:22:11 - 01:06:22:17 which 01:06:22:17 - 01:06:25:17 was that the poem was referencing many, many times. 01:06:25:19 - 01:06:28:08 All the skills that you thought you had. Goodbye. 01:06:28:08 - 01:06:29:17 Someone found a different way to do it. 01:06:29:17 - 01:06:30:05 So yeah, 01:06:30:05 - 01:06:33:05 I mean, there's a lot of different ways that these things change over time, 01:06:33:10 - 01:06:38:11 even though optimization might hint like initially kind of gesture at that. 01:06:38:11 - 01:06:43:03 I think there's a lot a lot more nuance to it than that. 01:06:43:05 - 01:06:44:10 Thank you. 01:06:44:10 - 01:06:46:13 Yeah, thanks. Thank you. 01:06:46:13 - 01:06:47:01 Thank you so much. 01:06:47:01 - 01:06:48:06 Ray. 01:06:48:06 - 01:06:50:22 Is it if no one else has a question or wants to jump in real quick, 01:06:50:22 - 01:06:54:07 I'll ask my question, Madison. 01:06:54:09 - 01:06:57:22 So, one, thank you so much for this really, really awesome talk. 01:06:57:24 - 01:07:01:18 As I said earlier, my question I think I'd like to just maybe 01:07:01:18 - 01:07:06:14 for a moment sort of move away from sort of, as you call it, the cultural practice 01:07:06:19 - 01:07:12:22 of Speedrunning, but still thinking about sort of the intersection between sort of 01:07:12:24 - 01:07:15:05 player desire 01:07:15:05 - 01:07:16:17 and and video games. 01:07:16:17 - 01:07:20:16 I'm curious if you thought any 01:07:20:18 - 01:07:23:10 in your sort of in your work or if you'd be willing to sort of 01:07:23:10 - 01:07:27:24 think out loud now about the way sort of 01:07:28:01 - 01:07:32:07 and the way in consequences sort of game developers especially sort of 01:07:32:13 - 01:07:36:16 sort of like game developers and sort of 01:07:36:18 - 01:07:39:00 using now and the and have been 01:07:39:00 - 01:07:42:09 using sort of idea of gender choice 01:07:42:11 - 01:07:46:14 as a sort of gamemaker mechanic, ludic mechanic for freedom. 01:07:46:14 - 01:07:46:24 Right. 01:07:46:24 - 01:07:49:21 The logic is that the player has the freedom 01:07:49:21 - 01:07:53:06 to choose where they are in a very specific binary. 01:07:53:08 - 01:07:53:16 Right. 01:07:53:16 - 01:07:58:11 So and so I'm curious, one, just sort of 01:07:58:13 - 01:08:02:01 in the sort of thinking sort of alongside sort of the controversies 01:08:02:01 - 01:08:05:01 with like sort of, for example, like Cyberpunk 2077 01:08:05:04 - 01:08:10:06 or whatever the number is and their sort of with sort of 01:08:10:08 - 01:08:12:00 transness in their game, right. 01:08:12:00 - 01:08:14:06 Thinking about sort of the, 01:08:14:06 - 01:08:16:17 the, the Conan, I think MMO 01:08:16:17 - 01:08:20:10 that was sort of had sort of spamming 01:08:20:12 - 01:08:24:03 penis and breast size for their characters, right? 01:08:24:03 - 01:08:26:23 So and so and I feel like I'm kind of rambling a little bit, 01:08:26:23 - 01:08:29:09 but I'm curious if you could sort of talk with a more 01:08:29:09 - 01:08:33:13 a little bit more about sort of what I think the novel thing about your work 01:08:33:13 - 01:08:38:23 is that it sort of undo the, undo the fallacy that sort of this 01:08:39:00 - 01:08:42:15 that opting into a binary right is actually freeing. 01:08:42:18 - 01:08:43:20 Right. 01:08:43:20 - 01:08:49:24 But yeah, so I'll, I'll, I'll leave it at that. 01:08:50:01 - 01:08:51:06 Yeah. 01:08:51:06 - 01:08:54:19 So I guess just your last comment there, 01:08:54:21 - 01:08:57:18 the fact that choice, right. 01:08:57:18 - 01:09:00:19 Oh we're given the choice of gender but Yeah, but 01:09:00:19 - 01:09:05:08 you're still that is a limiting feature that limits it to 01:09:05:10 - 01:09:08:08 two options. 01:09:08:08 - 01:09:09:02 Yeah. 01:09:09:02 - 01:09:11:03 Well, hold on. 01:09:11:03 - 01:09:13:03 Cyberpunk 2077 01:09:13:03 - 01:09:16:11 I, maybe shockingly, loved at launch. 01:09:16:16 - 01:09:18:06 Why did I love it? 01:09:18:06 - 01:09:20:06 It was glitchy as all hell. 01:09:20:06 - 01:09:21:15 It didn't work. 01:09:21:15 - 01:09:24:10 So any of these kinds of things that anyone was talking about 01:09:24:10 - 01:09:28:00 as far as what was inscribed by the developers, 01:09:28:02 - 01:09:30:21 your choices, because you're like, your guess is as good as mine. 01:09:30:21 - 01:09:34:09 My character is now at the skybox, even though I was driving in a car 01:09:34:09 - 01:09:37:10 for some reason and I'm now I'm falling like, who cares this whole world? 01:09:37:10 - 01:09:39:16 It's like deconstructed in certain ways. 01:09:39:16 - 01:09:43:13 So I think that's like an interesting example. 01:09:43:15 - 01:09:45:14 At the same time, there's that, yeah, there's that like 01:09:45:14 - 01:09:49:13 mixing and matching of this different kind of 01:09:49:15 - 01:09:54:19 sexed and gendered features that they try to allow. 01:09:54:21 - 01:09:57:18 And like, 01:09:57:18 - 01:10:00:15 I don't know, 01:10:00:15 - 01:10:03:15 I think you're already kind of touched on 01:10:03:15 - 01:10:09:02 what my thinking would be right 01:10:09:04 - 01:10:10:17 regarding kind of player 01:10:10:17 - 01:10:14:19 desire and the limits of 01:10:14:21 - 01:10:18:19 the designed kind of interaction with this, 01:10:18:21 - 01:10:20:02 because this has to be taken. 01:10:20:02 - 01:10:22:11 Like once you're talking about this, 01:10:22:11 - 01:10:26:07 there's also a critique of kind of a larger capitalist structure of what 01:10:26:07 - 01:10:29:07 the gaming audience has been constructed as 01:10:29:13 - 01:10:33:21 who the kind of 01:10:33:23 - 01:10:37:07 consumer because the consume consuming audience is constructed 01:10:37:07 - 01:10:41:10 in certain ways that's been historically constructed to be a particular person. 01:10:41:12 - 01:10:44:03 How like what they're they're able to do 01:10:44:03 - 01:10:47:22 within those constraints. 01:10:47:24 - 01:10:49:09 I guess I don't have too many thoughts. 01:10:49:09 - 01:10:50:24 I think the Conan thing is hilarious. 01:10:50:24 - 01:10:54:03 I love that they give the option to have these over. 01:10:54:03 - 01:10:57:17 Like if your desire is to have this huge enormous 01:10:57:19 - 01:11:00:06 breasts or penis that the game allows you to do that. 01:11:00:06 - 01:11:03:16 And I think really directly of the McElroy brothers' 01:11:03:21 - 01:11:07:19 Monster Factory, if you're not aware. 01:11:07:21 - 01:11:11:24 Griffin and Justin McElroy, who were kind of founding, I don't know 01:11:12:04 - 01:11:17:05 they're a major in poly, getting Polygon off the ground, have a series on 01:11:17:06 - 01:11:20:18 YouTube called Monster Factory, where they take character creators 01:11:20:18 - 01:11:23:09 and they break them. They just break them to all hell. 01:11:23:09 - 01:11:27:00 Their motto is "no middle sliders" 01:11:27:02 - 01:11:28:20 and there's exaggerated features. 01:11:28:20 - 01:11:31:06 They're silly bulbous heads. 01:11:31:06 - 01:11:34:12 There's all these things that like take a body and reveal that even 01:11:34:12 - 01:11:40:03 in these character creators that maybe they are gendered along a binary. 01:11:40:07 - 01:11:44:09 We can just fuck with that thing to all hell and back if we want to, and create 01:11:44:09 - 01:11:48:17 whatever want the features that the character creators are often 01:11:48:17 - 01:11:52:12 extremely powerful and the designers don't anticipate you to use them all. 01:11:52:14 - 01:11:56:22 That is how I would kind of connect my research to what you're talking about. 01:11:57:03 - 01:11:59:17 Well, what can we actually do with these? Who cares what they actually think? 01:11:59:17 - 01:12:00:00 Who cares? 01:12:00:00 - 01:12:02:06 The label male and female says on the tin? 01:12:02:06 - 01:12:05:01 What can we actually produce through these character creators? 01:12:05:01 - 01:12:07:17 It would be how I would want to, like, look into this and analyze. 01:12:07:17 - 01:12:11:00 I super recommend Monster Factory, 01:12:11:02 - 01:12:12:06 check some of those out 01:12:12:06 - 01:12:16:09 and see the kind of wild quote unquote monsters that they create, which 01:12:16:10 - 01:12:17:22 I love that they use the term monster, 01:12:17:22 - 01:12:20:02 because there's also like a care and a narrative that they give to 01:12:20:02 - 01:12:22:13 all the characters, that they're monsters, their glitches 01:12:22:13 - 01:12:23:23 by kind of cultural convention. 01:12:23:23 - 01:12:27:13 But they're they're these, like, endearing creatures that they play games with. 01:12:27:13 - 01:12:32:13 And that's what pops into my mind. 01:12:32:15 - 01:12:33:18 Thank you so much Madison 01:12:33:18 - 01:12:36:24 for that helpful answer on the fly. 01:12:36:24 - 01:12:37:19 I really appreciate it.