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Complexity of winning strategies

dc.contributor.authorBlass, Andreasen_US
dc.date.accessioned2006-04-17T16:54:05Z
dc.date.available2006-04-17T16:54:05Z
dc.date.issued1972en_US
dc.identifier.citationBlass, Andreas (1972)."Complexity of winning strategies." Discrete Mathematics 3(4): 295-300. <http://hdl.handle.net/2027.42/34202>en_US
dc.identifier.urihttp://www.sciencedirect.com/science/article/B6V00-45JC8CB-30/2/37b6ae485a1b8ef56ba4ef9b033282caen_US
dc.identifier.urihttps://hdl.handle.net/2027.42/34202
dc.description.abstractRabin has given an example of a game with recursive rules but no recursive winning strategy. We show that such a game always has a hyperarithmetical winning strategy, but arbitrarily high levels of the hyperarithmetical hierarchy may be needed. We also exhibit a recursively enumerable game which has no hyperarithmetical winning strategy.en_US
dc.format.extent620200 bytes
dc.format.extent3118 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherElsevieren_US
dc.titleComplexity of winning strategiesen_US
dc.typeArticleen_US
dc.rights.robotsIndexNoFollowen_US
dc.subject.hlbsecondlevelMathematicsen_US
dc.subject.hlbtoplevelScienceen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumDepartment of Mathematics, University of Michigan, Ann Arbor, Mich. 48104, USAen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/34202/1/0000491.pdfen_US
dc.identifier.doihttp://dx.doi.org/10.1016/0012-365X(72)90086-6en_US
dc.identifier.sourceDiscrete Mathematicsen_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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