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Kioskland: A Strategy for Linking Hierarchical Levels of Virtual Reality Maps

dc.contributor.authorArlinghaus, Sandra Lach
dc.date.accessioned2008-05-02T02:05:38Z
dc.date.available2008-05-02T02:05:38Z
dc.date.issued2005-06-21
dc.identifier.citationArlinghaus, Sandra L. et al. " Kioskland: A Strategy for Linking Hierarchical Levels of Virtual Reality Maps." Solstice: An Electronic Journal of Geography and Mathematics, Volume XVI, Number 1. Ann Arbor: Institute of Mathematical Geography, 2005. Persistent URL (URI): http://hdl.handle.net/2027.42/58327en_US
dc.identifier.issn1059-5325
dc.identifier.urihttps://hdl.handle.net/2027.42/58327
dc.descriptionVirtual reality in Ann Arbor. Once the file is unzipped, lauch kioskland.html in an internet browser window.en_US
dc.description.abstractThe electronic pages of this journal have, for the past few years, contained numerous examples of virtual reality maps: from planning for extra residential units in downtown Ann Arbor to tracking rugged voyages of Lewis and Clark. Many maps cover large areas of terrain; they are global in scale. Virtual reality, however, often is best executed in the small, at a local scale (Beier (lectures in Engineering 477, The University of Michigan), Crispen). The virtual maps tend to become large in file size quickly, causing the maps not to load properly. One problem is that software that easily creates virtual maps may not also optimize file size. That persistent problem of the virtual modeler can be partially addressed by importing Virtual Reality Modeling Language (vrml) files exported from Geographic Information System software (GIS software) into a software package that executes polygon reduction of the vrml code. Beyond such reduction, however, there remains the geographer's dilemma of scale transformation and a need to map both globally and locally. A classical way to execute such transformation is to arrange the spatial information in layers of a nested hierarchy and use a well-defined transformation to move from one level of that hierarchy to another. In the case of virtual reality maps (VR-maps), one puts individual maps in separate layers, separating maps before they become too heavy to run smoothly, or adequately, on current computing equipment (the creator, of course, needs to decide the target audience and the computing environment in which its members are likely to function). Earlier work on creating a 3D Atlas of Ann Arbor has produced thousands of separate virtual maps of the downtown (inventory of previous work; click on the "Archive" button). Some are maps that show the current stock of buildings. Others are maps that suggest future buildout scenarios based on concepts provided by leading architectural and construction experts. The images below show screen capture of separate virtual reality models. The image on this offers a simple solution to link the different hyperlinked images, using kiosks that transform the user, via the internet, from one hierarchical level to another.en_US
dc.format.extent96827072 bytes
dc.format.mimetypeapplication/zip
dc.language.isoen_USen_US
dc.publisherInstitute of Mathematical Geographyen_US
dc.relation.ispartofseriesSolstice, Volume XVI, Number 1en_US
dc.subjectVirtual Realityen_US
dc.subjectAnn Arboren_US
dc.titleKioskland: A Strategy for Linking Hierarchical Levels of Virtual Reality Mapsen_US
dc.typeArticleen_US
dc.typeImageen_US
dc.typeImage, 3-Den_US
dc.typeMapen_US
dc.typeOtheren_US
dc.subject.hlbsecondlevelGeography and Maps
dc.subject.hlbtoplevelSocial Sciences
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumAdjunct Professor of Mathematical Geography and Population-Environment Dynamics, School of Natural Resources and Environmenten_US
dc.contributor.affiliationotherCommunity Systems Foundationen_US
dc.contributor.affiliationotherArlinghaus Enterprisesen_US
dc.contributor.affiliationumcampusAnn Arboren_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/58327/1/VRmatt.zip
dc.owningcollnameMathematical Geography, Institute of (IMaGe)


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