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Perceptual Tuning and Feedback-Related Brain Activity in Gambling Tasks.

dc.contributor.authorLiu, Yannien_US
dc.date.accessioned2008-08-25T20:56:43Z
dc.date.availableNO_RESTRICTIONen_US
dc.date.available2008-08-25T20:56:43Z
dc.date.issued2008en_US
dc.date.submitteden_US
dc.identifier.urihttps://hdl.handle.net/2027.42/60837
dc.description.abstractA negative voltage deflection in the brain waves is enhanced following error- and loss-related feedback in simple gambling and decision-making tasks. Investigators have assumed that the perceptual properties of the feedback stimuli are unimportant in explaining these effects of feedback. This assumption has been tested in the present study through a series of seven ERP experiments using gambling tasks. In the experiments, participants were asked to make a choice between several gambles and then received feedback indicating whether they won or lost during the trial. The perceptual properties of the feedback were manipulated. Consistent with previous research, neutral and loss feedback elicited a larger FRN than gain feedback, and there was no FRN difference between neutral and loss feedback. However, this FRN reward effect was modulated by the perceptual similarity among the feedback stimuli. When gain and neutral/loss feedback were similar to each other, the enhancement of the FRN following the neutral/loss-related feedback was smaller compared to when the gain and neutral/loss feedback were different from each other. In addition, perceptually salient feedback tended to produce a larger FRN effect than less perceptually salient feedback, and when the reward information was indicated by conjoined features, the FRN reward effect was diminished. Furthermore, the presence of perceptual interference in the feedback stimuli enhanced the FRN-like negativity. Letter strings comprised different letters elicited a larger FRN than those comprised identical letters, even when different letters were mapped to the same reward. This FRN congruency effect could not simply explained by the semantic interference. No FRN congruency effect was found when the reward information was unknown to the participants, suggesting that the perceptual mismatch that induced the FRN congruency effect has to be task-relevant. A perceptual mismatch model is proposed to explain all the experimental results.en_US
dc.format.extent1681299 bytes
dc.format.extent1373 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_USen_US
dc.subjectERPen_US
dc.subjectFeedback Related Negativityen_US
dc.subjectERNen_US
dc.subjectGambling Tasksen_US
dc.titlePerceptual Tuning and Feedback-Related Brain Activity in Gambling Tasks.en_US
dc.typeThesisen_US
dc.description.thesisdegreenamePhDen_US
dc.description.thesisdegreedisciplinePsychologyen_US
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studiesen_US
dc.contributor.committeememberGehring, William J.en_US
dc.contributor.committeememberMeyer, David E.en_US
dc.contributor.committeememberTaylor, Stephan F.en_US
dc.contributor.committeememberWeissman, Daniel Howarden_US
dc.subject.hlbsecondlevelPsychologyen_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/60837/1/yanniliu_1.pdf
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


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