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Empirical Game-Theoretic Methods for Strategy Design and Analysis in Complex Games.

dc.contributor.authorKiekintveld, Christopher D.en_US
dc.date.accessioned2009-02-05T19:23:04Z
dc.date.availableNO_RESTRICTIONen_US
dc.date.available2009-02-05T19:23:04Z
dc.date.issued2008en_US
dc.date.submitteden_US
dc.identifier.urihttps://hdl.handle.net/2027.42/61590
dc.description.abstractComplex multi-agent systems often are not amenable to standard game-theoretic analysis. I study methods for strategic reasoning that scale to more complex interactions, drawing on computational and empirical techniques. Several recent studies have applied simulation to estimate game models, using a methodology known as empirical game-theoretic analysis. I report a successful application of this methodology to the Trading Agent Competition Supply Chain Management game. Game theory has previously played little—if any—role in analyzing this scenario, or others like it. In the rest of the thesis, I perform broader evaluations of empirical game analysis methods using a novel experimental framework. I introduce meta-games to model situations where players make strategy choices based on estimated game models. Each player chooses a meta-strategy, which is a general method for strategy selection that can be applied to a class of games. These meta-strategies can be used to select strategies based on empirical models, such as an estimated payoff matrix. I investigate candidate meta-strategies experimentally, testing them across different classes of games and observation models to identify general performance patterns. For example, I show that the strategy choices made using a naive equilibrium model quickly degrade in quality as observation noise is introduced. I analyze three families of meta-strategies that predict distributions of play, each interpolating between uninformed and naive equilibrium predictions using a single parameter. These strategy spaces improve on the naive method, capturing (to some degree) the effects of observation uncertainty. Of these candidates, I identify logit equilibrium as the champion, supported by considerable evidence that its predictions generalize across many contexts. I also evaluate exploration policies for directing game simulations on two tasks: equilibrium confirmation and strategy selection. Policies based on computing best responses are able to exploit a variety of structural properties to confirm equilibria with limited payoff evidence. A novel policy I propose—subgame best-response dynamics—improves previous methods for this task by confirming mixed equilibria in addition to pure equilibria. I apply meta-strategy analysis to show that these exploration policies can improve the strategy selections of logit equilibrium.en_US
dc.format.extent1436941 bytes
dc.format.extent1373 bytes
dc.format.mimetypeapplication/octet-stream
dc.format.mimetypetext/plain
dc.language.isoen_USen_US
dc.subjectComputational Game Theoryen_US
dc.subjectMulti-agent Systemsen_US
dc.subjectMeta-gameen_US
dc.subjectStrategic Reasoningen_US
dc.subjectUncertaintyen_US
dc.subjectEmpiricalen_US
dc.titleEmpirical Game-Theoretic Methods for Strategy Design and Analysis in Complex Games.en_US
dc.typeThesisen_US
dc.description.thesisdegreenamePhDen_US
dc.description.thesisdegreedisciplineComputer Science & Engineeringen_US
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studiesen_US
dc.contributor.committeememberWellman, Michael P.en_US
dc.contributor.committeememberBaveja, Satinder Singhen_US
dc.contributor.committeememberChen, Yanen_US
dc.contributor.committeememberMacKie-Mason, Jeffrey K.en_US
dc.subject.hlbsecondlevelEconomicsen_US
dc.subject.hlbsecondlevelComputer Scienceen_US
dc.subject.hlbtoplevelBusinessen_US
dc.subject.hlbtoplevelEngineeringen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/61590/1/ckiekint_1.pdf
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


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