Show simple item record

Gaming: An Emergent Discipline

dc.contributor.authorDuke, Richard D.en_US
dc.date.accessioned2010-04-14T14:00:37Z
dc.date.available2010-04-14T14:00:37Z
dc.date.issued1995en_US
dc.identifier.citationDuke, Richard (1995). "Gaming: An Emergent Discipline." Simulation & Gaming 26(4): 426-439. <http://hdl.handle.net/2027.42/68803>en_US
dc.identifier.issn1046-8781en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/68803
dc.description.abstractExperiential learning efforts in the 1950s mimicked the logistic operational gaming of World War II; the results were encouraging. Subsequently, funded research efforts over three decades focused on gaming phenomena. Computers permitted more elaborate games, creating the illusion that they might be used for prediction; subsequent research established the potential of games for communicating complexity. By the late 1970s, large organizations were losing faith in the ability of other disciplinary approaches to deal with complex decision environments that defied quantification. Prompted by crisis, these clients sought to employ gaming for developing strategic plans. Many gaming projects, national and international, presented the context for observations about the evolution of knowledge of the disciplinary characteristics of gaming. Both advantages and disadvantages of viewing gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are also addressed.en_US
dc.format.extent3108 bytes
dc.format.extent1618029 bytes
dc.format.mimetypetext/plain
dc.format.mimetypeapplication/pdf
dc.publisherSage Publicationsen_US
dc.subject.otherComputingen_US
dc.subject.otherConsultingen_US
dc.subject.otherDesignen_US
dc.subject.otherDisciplineen_US
dc.subject.otherGamingen_US
dc.subject.otherGreenblaten_US
dc.subject.otherISAGAen_US
dc.subject.otherCommunicationen_US
dc.subject.otherComplexityen_US
dc.subject.otherMETRO/APEXen_US
dc.subject.otherMETROPOLISen_US
dc.subject.otherSocial Concernsen_US
dc.subject.otherUrban Planningen_US
dc.titleGaming: An Emergent Disciplineen_US
dc.typeArticleen_US
dc.subject.hlbsecondlevelEducationen_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumUniversity of Michigan, Richard.Duke@um.cc.umich.eduen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/68803/2/10.1177_1046878195264004.pdf
dc.identifier.doi10.1177/1046878195264004en_US
dc.identifier.sourceSimulation & Gamingen_US
dc.identifier.citedreferenceArmstrong, R. (1995). Gaming simulation in perspective. In D. Crookall & K. Arai, Simulation and gaming across disciplines and cultures: ISAGA at a watershed (pp. 213-224). Thousand Oaks, CA: Sage.en_US
dc.identifier.citedreferenceCLUG. Feldt, A. G. (1972). Riverside, NJ: Free Press, Department FNY (Riverside, NJ 08075, USA).en_US
dc.identifier.citedreferenceCrookall, D., & Arai, K. (1995). Simulation and gaming across disciplines and cultures: ISAGA at a watershed. Thousand Oaks, CA: Sage.en_US
dc.identifier.citedreferenceDuke, R. D. (1960). Automatic data processing: Its application to urban planning. Ann Arbor: Michigan State University, Institute for Community Development.en_US
dc.identifier.citedreferenceDuke, R. D. (1961). The model as a tool for planning. Michigan Society of Planning Officials Newsletter, 8 (1), 10-16.en_US
dc.identifier.citedreferenceDuke, R. D. (1962, December). Computer technology and planning. American Institute of Planners Newsletter (Part 1), 6-9.en_US
dc.identifier.citedreferenceDuke, R. D. (1963). Gaming simulation studies in urban resource allocation. The Bulletin of the Association of Collegiate Schools of Planning, 1 (3), 6-11.en_US
dc.identifier.citedreferenceDuke, R. D. (1964). Ganing-simulation in urban research. Ann Arbor: Michigan State University, Institute for Community Development.en_US
dc.identifier.citedreferenceDuke, R. D. (1965, April). Gaming urban systems. Paper presented at the Planning 1965 joint conference of the American Society of Planning Officials and the Community Planning Association of Canada, Toronto.en_US
dc.identifier.citedreferenceDuke, R. D. (1966). The application of heuristic gaming to urban problems. In Proceedings of the Operations Research Society of American (pp. 20-34). Houston: Texas State University.en_US
dc.identifier.citedreferenceDuke, R. D. (1967, August). Simulating urban environments. Archiv, 4-22.en_US
dc.identifier.citedreferenceDuke, R. D. (1971a). METRO/APEX. Ann Arbor: University of Michigan, Environmental Simulation Laboratory. (This 28-volume series includes Game Director's Manual; Computer Operator's Manual; Material for pregame directions; Manuals for Air Pollution Control Officer, City and County Politicians, City and County Planners; Five Separate Industrial, Seven Separate Developers, and several reference volumes).en_US
dc.identifier.citedreferenceDuke, R. D. (1971b). Systems theory and gaming simulation. In Proceedings of the Second ISAGA Gaming Conference (pp. 31-46). Utrecht, the Netherlands: University of Utrecht.en_US
dc.identifier.citedreferenceDuke, R. D. (1972). The language of gaming. In Proceedings of the Eleventh Annual Conference of the National Gaming Council (pp. 24-37). Baltimore: University of Maryland.en_US
dc.identifier.citedreferenceDuke, R. D. (1973, September). Toward a general theory of gaming. Proceedings. Joint NASAGA/ISAGA Gaming Conference, Washington, DC.en_US
dc.identifier.citedreferenceDuke, R. D. (1974). Gaming: The future's language. Beverly Hills, CA: Sage, and New York: Wiley.en_US
dc.identifier.citedreferenceDuke, R. D. (1975a). Environmental simulation gaming exercise on environment and tourism. In Proceedings of the European Coordination Centre for Research and Documentation in the Social Sciences (pp. 1-48). Vienna, Austria: United Nations Educational, Scientific, and Cultural Organization.en_US
dc.identifier.citedreferenceDuke, R. D. (1975b). METROPOLIS: The urban systems game (3 vols.). New York: Gamed Simulations, Inc.en_US
dc.identifier.citedreferenceDuke, R. D. (1975c, December). Proceedings. Human Settlement Management Seminar, Dakar, Senegal Meeting; UNESCO.en_US
dc.identifier.citedreferenceDuke, R. D. (1976a). The human settlement gaming/simulation exercise: A history of UNESCO's usage of gaming methodology for training human settlement managers in the Third World. In Proceedings of the 7th Annual ISAGA Conference (pp. 23-35). Caracas, Venezuela: Simon Bolivar University.en_US
dc.identifier.citedreferenceDuke, R. D. (1976b). Training human settlement managers. In Proceedings of the UNESCO International Workshop on the Training of Human Settlement Managers (pp. 1-45). Kumasi/Tema, Ghana: University of Science and Technology.en_US
dc.identifier.citedreferenceDuke, R. D. (1977a). Gaming/simulation and the science/public policy interface. In Proceedings of the 8th Annual International Simulation and Gaming Association Conference (pp. 16-29). Lund, Sweden: University of Lund.en_US
dc.identifier.citedreferenceDuke, R. D. (1977b). Handbook for the organization and design of games. Paris: UNESCO.en_US
dc.identifier.citedreferenceDuke, R. D. (1977c). METRO-Final report to the Ford Foundation. Ann Arbor: Environmental Simulation Laboratory, University of Michigan (with staff).en_US
dc.identifier.citedreferenceDuke, R. D. (1977d). National nutrition planning in developing countries via gaming/simulation. Health Education Monographs, 5 (Suppl. 1).en_US
dc.identifier.citedreferenceDuke, R. D. (1977e). The simulated nutrition system, Phase I (SNUS). Journal of Natural Resource Management and Interdisciplinary Studies, 2 (1), 33-37.en_US
dc.identifier.citedreferenceDuke, R. D. (1978). General system game kit. Paris: UNESCO, Human Settlement Planning.en_US
dc.identifier.citedreferenceDuke, R. D. (1979a). Gaming/simulation as a public policy tool. In Proceedings of the 18th Annual Meeting of the North American Simulation and Gaming Association (pp. 28-36). Austin: University of Texas.en_US
dc.identifier.citedreferenceDuke, R. D. (1979b). Nine steps to game design. In Proceedings of the 10th International Simulation and Gaming Association Conference (pp. 31-42). Leeuwarden, the Netherlands: University of Leeuwarden.en_US
dc.identifier.citedreferenceDuke, R. D. (1979c). Santa Cruz land use game. Ann Arbor: University of Michigan.en_US
dc.identifier.citedreferenceDuke, R. D. (1980a). Format for the game-logic or intuition?Simulation & Games: An International Journal, 2 (1), 27-35.en_US
dc.identifier.citedreferenceDuke, R. D. (1980b). Management under complexity-gaming/simulation as a pre-decision tool. In Proceedings of the Annual International Simulation and Gaming Association Conference (pp. 53-67). Geneva, Switzerland: University of Geneva.en_US
dc.identifier.citedreferenceDuke, R. D. (1980c). A paradigm for game design. Simulation & Games: An International Journal, 2 (3), 364-378.en_US
dc.identifier.citedreferenceDuke, R. D. (1981). ODECAS, Municipal Budget Game. Norman: Oklahoma Department of Economic and Community Affairs.en_US
dc.identifier.citedreferenceDuke, R. D. (1994, August). Science, technology and public policy: A problem in communications. In Proceedings of the International Symposium on Regional Information Systems (pp. 18-23), Tokyo, Japan: Tokyo Institute of Technology.en_US
dc.identifier.citedreferenceDuke, R. D. (1995a). Communicating complexity with the policy exercise. Manuscript in preparation.en_US
dc.identifier.citedreferenceDuke, R. D. (1995b). How to design and build simulation games. Manuscript in preparation.en_US
dc.identifier.citedreferenceDuke, R. D., & Meier, R. E. (1966). Gaming simulation for urban planning. Journal of the American Institute of Planners, 32 (1), 3-18.en_US
dc.identifier.citedreferenceDuke, R. D., Feldt, A., Hansen, H., & Miller, R. (1970). Dortmund-The laboratory community. Ann Arbor: University of Michigan, Environmental Simulation Laboratory.en_US
dc.identifier.citedreferenceDuke, R. D., Feldt, A., Hansen, H., & Miller, R. (1977). Stadtentwicklung: Planspiel-Simulation als Hilfsmittel fÜ die Stadtebauliche Planing [Monograph]. Bonn, Germany: Datum E. V.en_US
dc.identifier.citedreferenceDuke, R. D., & Greenblat, C. S. (1979). Game-generating games: A trilogy of games for community & classroom. Beverly Hills, CA: Sage, and New York: Wiley.en_US
dc.identifier.citedreferenceEQUATIONS. Allen, L. E. (1964). New Haven, CT: Autotelic Instruction Materials Publishers.en_US
dc.identifier.citedreferenceGreenblat, C. S., & Duke, R. D. (Eds.). (1975). Gaming-simulation: Rationale, design, and applications. Beverly Hills, CA: Sage, and New York: Wiley.en_US
dc.identifier.citedreferenceGreenblat, C. S., & Duke, R. D. (1981). Principles and practices of gaming-simulation. Beverly Hills, CA: Sage, and New York: Wiley.en_US
dc.identifier.citedreferenceHEALTHPLAY. Duke, R. D., et al. (1995). Austin, TX: Quantum Solutions, Inc. (1250 Capital of Texas Highway, South, Building Two, Suite 540, Austin, TX 78746, USA).en_US
dc.identifier.citedreferenceHEX. Duke, R. D. (1965). Ann Arbor, MI: Multilogue International (329 Lake Park Lane, Ann Arbor, MI 48103, USA).en_US
dc.identifier.citedreferenceIVHS. Duke, R. D., & Underwood, S. (1995). Unpublished.en_US
dc.identifier.citedreferenceMETRO. Duke, R. D.et al. (1966). East Lansing: Michigan State University, Institute for Community Development.en_US
dc.identifier.citedreferenceMETRO/APEX. Duke, R. D., et al. (1968). Ann Arbor: University of Michigan, Environmental Simulation Laboratory (Ann Arbor, MI 48109, USA).en_US
dc.identifier.citedreferenceMETROPOLIS. Duke, R. D. (1964). East Lansing: Michigan State University, Institute for Community Development.en_US
dc.identifier.citedreferencePOLARITY MANAGEMENT. Duke, R. D., et al. (1995). Unpublished.en_US
dc.identifier.citedreferencePOLICY NEGOTIATIONS. Goodman, F. L. (1970). Ann Arbor, MI: Urbex Affiliates (P.O. Box 2198, Ann Arbor, MI 48106, USA).en_US
dc.identifier.citedreferencePOLLEX. Mc Ginty, R., et al. (1967). Los Angeles: University of Southern California, the POLLEX Project, School of Public Administration (Los Angeles, CA 90007, USA).en_US
dc.identifier.citedreferenceS.E.I.D.L. Duke, R. D., & Frank, A. (1994). Ann Arbor, MI: University of Michigan, College of Architecture and Urban Planning, I.J.C. Great Lakes Project (Ann Arbor, MI 48109, USA).en_US
dc.identifier.citedreferenceSIMSOC. Gamson, W. A.New York: Free Press (866 Third Avenue, New York, NY 10022, USA).en_US
dc.identifier.citedreferenceSNUS. Duke, R. D. (1975). Rome, Italy: Food & Agricultural Organization of the United Nations (via delle Terme di Caracalla, 00100, Rome, Italy).en_US
dc.identifier.citedreferenceTRANSFORMATION. Duke, R. D., Hart, S., & Svoboda, S. (1994). Unpublished.en_US
dc.identifier.citedreferenceWff' n' Prff'. Allen, L. E. (1962). New Haven, CT: Autotelic Instruction Materials Publishers.en_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


Files in this item

Show simple item record

Remediation of Harmful Language

The University of Michigan Library aims to describe library materials in a way that respects the people and communities who create, use, and are represented in our collections. Report harmful or offensive language in catalog records, finding aids, or elsewhere in our collections anonymously through our metadata feedback form. More information at Remediation of Harmful Language.

Accessibility

If you are unable to use this file in its current format, please select the Contact Us link and we can modify it to make it more accessible to you.