Practice in Theory
dc.contributor.author | Goodman, Frederick | en_US |
dc.date.accessioned | 2010-04-14T14:08:22Z | |
dc.date.available | 2010-04-14T14:08:22Z | |
dc.date.issued | 1995 | en_US |
dc.identifier.citation | Goodman, Frederick (1995). "Practice in Theory." Simulation & Gaming 26(2): 178-190. <http://hdl.handle.net/2027.42/68933> | en_US |
dc.identifier.issn | 1046-8781 | en_US |
dc.identifier.uri | https://hdl.handle.net/2027.42/68933 | |
dc.description.abstract | This article is a brief account of the different kinds of games and game-like exercises that the author has been working with since the mid-1960s at the University of Michigan. It sketches the evolution of his way of thinking about what it is that ganes purport to do, with an emphasis on the relationship between theory and practice as these words bear on education. It also offers a brief description of why the author believes it is useful to think of some games as metaphoric games rather than as simulation games. | en_US |
dc.format.extent | 3108 bytes | |
dc.format.extent | 1430543 bytes | |
dc.format.mimetype | text/plain | |
dc.format.mimetype | application/pdf | |
dc.publisher | Sage Publications | en_US |
dc.subject.other | Design | en_US |
dc.subject.other | Game | en_US |
dc.subject.other | Metaphor | en_US |
dc.subject.other | Literal | en_US |
dc.subject.other | Practice | en_US |
dc.subject.other | Puzzle | en_US |
dc.subject.other | Simulation | en_US |
dc.subject.other | Theory | en_US |
dc.title | Practice in Theory | en_US |
dc.type | Article | en_US |
dc.subject.hlbsecondlevel | Education | en_US |
dc.subject.hlbtoplevel | Social Sciences | en_US |
dc.description.peerreviewed | Peer Reviewed | en_US |
dc.contributor.affiliationum | University of Michigan, fgoodman@umich.edu | en_US |
dc.description.bitstreamurl | http://deepblue.lib.umich.edu/bitstream/2027.42/68933/2/10.1177_1046878195262005.pdf | |
dc.identifier.doi | 10.1177/1046878195262005 | en_US |
dc.identifier.source | Simulation & Gaming | en_US |
dc.identifier.citedreference | American heritage dictionary of the English language (3rd ed.). Boston, New York, London: Houghton Mifflin. | en_US |
dc.identifier.citedreference | Argyris, C., & Schon, D. A. (1974). Theory in practice; increasing professional effectiveness. San Francisco: Jossey-Bass. | en_US |
dc.identifier.citedreference | EQUATIONS. Allen, L. E. (1964). Ann Arbor, MI: WFF `N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA). | en_US |
dc.identifier.citedreference | Goodman, F. L. (1970a). THE COACHING GAME. In M. Inbar & C. S. Stoll (Eds.), Simulation and gaming in social science (pp. 93-109). New York: Free Press. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1970b). Simulation review column. Simulation & Games: An International Journal, 1 (1), 41-44. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1973). Gaming and simulation. In R.M.W. Travers (Ed.), Second handbook of research on teaching (pp. 926-939). Chicago: Rand Mc Nally. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1979a). POLICY NEGOTIATIONS. In L. C. Coppard & F. L. Goodman (Eds.), Urban gaming/simulation (pp. 407-420). Ann Arbor: University of Michigan (c/o School of Education, Ann Arbor, MI 48109-1259). | en_US |
dc.identifier.citedreference | Goodman, F. L. (1979b). THEY SHOOT MARBLES, DON'T THEY? In L. C. Coppard & F. L. Goodman (Eds.), Urban gaming/simulation (pp. 508-520). Ann Arbor: University of Michigan (c/o School of Education, Ann Arbor, MI 48109-1259). | en_US |
dc.identifier.citedreference | Goodman, F L. (1981). THE FLOATING CRAP GAME. Journal of Experiential Learning and Simulation, 1 (3), 61-72. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1984). LOGIFAX. Simgames: The Canadian Journal of Simulations and Games, 10 (3-4), 99-104. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1990). GRAPHIX. Simulation & Gaming: An International Journal, 21 (4), 467-471. | en_US |
dc.identifier.citedreference | Goodman, F. L. (1992). Instructional gaming. In M. C. Alkin (Ed.), Encyclopedia of educational research (pp. 622-626). New York: Macmillan. | en_US |
dc.identifier.citedreference | ON-SETS. Allen, L. E. (1966). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA). | en_US |
dc.identifier.citedreference | QUERIES 'N THEORIES. Allen, L. E. (1969). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA). | en_US |
dc.identifier.citedreference | Rorty, R. (1989). Contingency, irony, and solidarity. Cambridge and New York: Cambridge University Press. | en_US |
dc.identifier.citedreference | SIMSOC. (2nd ed.). Gamson, W. A. (1972). New York: Free Press. | en_US |
dc.identifier.citedreference | Swanson, D. R. (1979). Toward a psychology of metaphor. In S. Sacks (Ed.), On metaphor (p. 163). Chicago and London: University of Chicago Press. | en_US |
dc.identifier.citedreference | TAC-TICKLE. Allen, L. E. (1967). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA). | en_US |
dc.identifier.citedreference | West, C. (1989). The evasion of philosophy. Madison: University of Wisconsin Press. | en_US |
dc.identifier.citedreference | WFF'N PROOF. Allen L. E. (1961). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA). | en_US |
dc.owningcollname | Interdisciplinary and Peer-Reviewed |
Files in this item
Remediation of Harmful Language
The University of Michigan Library aims to describe library materials in a way that respects the people and communities who create, use, and are represented in our collections. Report harmful or offensive language in catalog records, finding aids, or elsewhere in our collections anonymously through our metadata feedback form. More information at Remediation of Harmful Language.
Accessibility
If you are unable to use this file in its current format, please select the Contact Us link and we can modify it to make it more accessible to you.