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Practice in Theory

dc.contributor.authorGoodman, Fredericken_US
dc.date.accessioned2010-04-14T14:08:22Z
dc.date.available2010-04-14T14:08:22Z
dc.date.issued1995en_US
dc.identifier.citationGoodman, Frederick (1995). "Practice in Theory." Simulation & Gaming 26(2): 178-190. <http://hdl.handle.net/2027.42/68933>en_US
dc.identifier.issn1046-8781en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/68933
dc.description.abstractThis article is a brief account of the different kinds of games and game-like exercises that the author has been working with since the mid-1960s at the University of Michigan. It sketches the evolution of his way of thinking about what it is that ganes purport to do, with an emphasis on the relationship between theory and practice as these words bear on education. It also offers a brief description of why the author believes it is useful to think of some games as metaphoric games rather than as simulation games.en_US
dc.format.extent3108 bytes
dc.format.extent1430543 bytes
dc.format.mimetypetext/plain
dc.format.mimetypeapplication/pdf
dc.publisherSage Publicationsen_US
dc.subject.otherDesignen_US
dc.subject.otherGameen_US
dc.subject.otherMetaphoren_US
dc.subject.otherLiteralen_US
dc.subject.otherPracticeen_US
dc.subject.otherPuzzleen_US
dc.subject.otherSimulationen_US
dc.subject.otherTheoryen_US
dc.titlePractice in Theoryen_US
dc.typeArticleen_US
dc.subject.hlbsecondlevelEducationen_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumUniversity of Michigan, fgoodman@umich.eduen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/68933/2/10.1177_1046878195262005.pdf
dc.identifier.doi10.1177/1046878195262005en_US
dc.identifier.sourceSimulation & Gamingen_US
dc.identifier.citedreferenceAmerican heritage dictionary of the English language (3rd ed.). Boston, New York, London: Houghton Mifflin.en_US
dc.identifier.citedreferenceArgyris, C., & Schon, D. A. (1974). Theory in practice; increasing professional effectiveness. San Francisco: Jossey-Bass.en_US
dc.identifier.citedreferenceEQUATIONS. Allen, L. E. (1964). Ann Arbor, MI: WFF `N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA).en_US
dc.identifier.citedreferenceGoodman, F. L. (1970a). THE COACHING GAME. In M. Inbar & C. S. Stoll (Eds.), Simulation and gaming in social science (pp. 93-109). New York: Free Press.en_US
dc.identifier.citedreferenceGoodman, F. L. (1970b). Simulation review column. Simulation & Games: An International Journal, 1 (1), 41-44.en_US
dc.identifier.citedreferenceGoodman, F. L. (1973). Gaming and simulation. In R.M.W. Travers (Ed.), Second handbook of research on teaching (pp. 926-939). Chicago: Rand Mc Nally.en_US
dc.identifier.citedreferenceGoodman, F. L. (1979a). POLICY NEGOTIATIONS. In L. C. Coppard & F. L. Goodman (Eds.), Urban gaming/simulation (pp. 407-420). Ann Arbor: University of Michigan (c/o School of Education, Ann Arbor, MI 48109-1259).en_US
dc.identifier.citedreferenceGoodman, F. L. (1979b). THEY SHOOT MARBLES, DON'T THEY? In L. C. Coppard & F. L. Goodman (Eds.), Urban gaming/simulation (pp. 508-520). Ann Arbor: University of Michigan (c/o School of Education, Ann Arbor, MI 48109-1259).en_US
dc.identifier.citedreferenceGoodman, F L. (1981). THE FLOATING CRAP GAME. Journal of Experiential Learning and Simulation, 1 (3), 61-72.en_US
dc.identifier.citedreferenceGoodman, F. L. (1984). LOGIFAX. Simgames: The Canadian Journal of Simulations and Games, 10 (3-4), 99-104.en_US
dc.identifier.citedreferenceGoodman, F. L. (1990). GRAPHIX. Simulation & Gaming: An International Journal, 21 (4), 467-471.en_US
dc.identifier.citedreferenceGoodman, F. L. (1992). Instructional gaming. In M. C. Alkin (Ed.), Encyclopedia of educational research (pp. 622-626). New York: Macmillan.en_US
dc.identifier.citedreferenceON-SETS. Allen, L. E. (1966). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA).en_US
dc.identifier.citedreferenceQUERIES 'N THEORIES. Allen, L. E. (1969). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA).en_US
dc.identifier.citedreferenceRorty, R. (1989). Contingency, irony, and solidarity. Cambridge and New York: Cambridge University Press.en_US
dc.identifier.citedreferenceSIMSOC. (2nd ed.). Gamson, W. A. (1972). New York: Free Press.en_US
dc.identifier.citedreferenceSwanson, D. R. (1979). Toward a psychology of metaphor. In S. Sacks (Ed.), On metaphor (p. 163). Chicago and London: University of Chicago Press.en_US
dc.identifier.citedreferenceTAC-TICKLE. Allen, L. E. (1967). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA).en_US
dc.identifier.citedreferenceWest, C. (1989). The evasion of philosophy. Madison: University of Wisconsin Press.en_US
dc.identifier.citedreferenceWFF'N PROOF. Allen L. E. (1961). Ann Arbor, MI: WFF'N Proof Learning Games Association (1490 South Blvd., Ann Arbor, MI 48104, USA).en_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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