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Building the games students want to play: BiblioBouts final performance review

dc.contributor.authorMarkey, Karen
dc.contributor.authorRieh, Soo Young
dc.contributor.authorRosenberg, Victor
dc.contributor.authorSwanson, Fritz
dc.contributor.authorPeters, Gregory R., Jr.
dc.contributor.authorWong, Michele
dc.contributor.authorJennings, Brian
dc.contributor.authorLeeder, Chris
dc.contributor.authorSt. Jean, Beth
dc.contributor.authorCalvetti, Andrew
dc.contributor.authorCampbell, Caitlin
dc.contributor.authorFrost, Meggan
dc.contributor.authorLemire, Sarah
dc.contributor.authorMatteson, Adrienne
dc.contributor.authorThompson, Emily
dc.contributor.authorJohnson, Catherine
dc.contributor.authorMartin, Alyssa
dc.contributor.authorPackard, Averill
dc.date.accessioned2013-04-07T19:17:42Z
dc.date.available2013-04-07T19:17:42Z
dc.date.issued2013-04-07
dc.identifier.urihttps://hdl.handle.net/2027.42/97036
dc.description.abstractA University of Michigan (U-M) research team designed, developed, deployed, and evaluated the BiblioBouts information literacy game. BiblioBouts gave students repeated opportunities to develop and practice information literacy skills while they completed a research-and-writing assignment. The evaluation enlisted a multi-methodological approach to data collection. BiblioBouts players were exposed to more online sources than non-players. Players cited more sources in their final-paper bibliographies than non-players. Players felt that they would be better at and more confident about performing various research tasks than they felt before playing the game. They rated their motivation and perseverance at playing the game at high and very high levels. They cited many game-play benefits such as getting a head start on their research, finding relevant sources from classmates’ submissions, becoming a more confident researcher, and being better prepared to write their papers as a result of using the Zotero citation management system.en_US
dc.description.sponsorshipInstitute of Museum and Library Servicesen_US
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectGamesen_US
dc.subjectInformation Literacyen_US
dc.subjectElectronic Information Resource Literacyen_US
dc.subjectLibrary Orientationen_US
dc.subjectWeb-based Instructionen_US
dc.subjectLibrary-user Educationen_US
dc.subjectBibliographic Instructionen_US
dc.subjectGame Design and Developmenten_US
dc.subjectOnline Bibliographic Searchingen_US
dc.subjectGames and Learningen_US
dc.titleBuilding the games students want to play: BiblioBouts final performance reviewen_US
dc.title.alternativeBiblioBouts final reporten_US
dc.title.alternativeBiblioBouts final performance reviewen_US
dc.typeTechnical Reporten_US
dc.subject.hlbsecondlevelInformation and Library Science
dc.subject.hlbtoplevelSocial Sciences
dc.contributor.affiliationumSchool of Informationen_US
dc.contributor.affiliationumDepartment of Englishen_US
dc.contributor.affiliationotherTroy Universityen_US
dc.contributor.affiliationotherUniversity of Baltimoreen_US
dc.contributor.affiliationotherSaginaw Valley State Universityen_US
dc.contributor.affiliationotherCyberData Solutionsen_US
dc.contributor.affiliationumcampusAnn Arboren_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/97036/1/bbFinalPerfReviewToIMLS.pdf
dc.owningcollnameInformation, School of (SI)


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