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When Do Market Games Have Transferable Utility

dc.contributor.authorBergstrom, Theodore C.en_US
dc.contributor.authorVarian, Hal R.en_US
dc.date.accessioned2013-11-14T23:23:06Z
dc.date.available2013-11-14T23:23:06Z
dc.date.issued1983en_US
dc.identifier.otherMichU DeptE CenREST RSQE D53en_US
dc.identifier.otherD510en_US
dc.identifier.otherE210en_US
dc.identifier.otherD110en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/101110
dc.description.abstractA pure exchange economy generates a “market game†in which the allocations achievable by any coalition are determined by the initial endowments of its members. Subject to certain regularity conditions, it is shown that for a market game it is possible to find utility representations for each consumer so that the game can be treated as a game with transferable utility if and only if indirect utility of all consumers can be represented in the Gorman polar form. This is the class for which aggregate demand behaves as if it were the demand of a single consumer.en_US
dc.description.sponsorshipCenter for Research on Economic and Social Theory, Research Seminar in Quantitative Economics, Department of Economics, University of Michiganen_US
dc.relation.ispartofseriesDiscussion Paperen_US
dc.subjectMarket Gameen_US
dc.subjectGorman Polar Formen_US
dc.subjectAggregate Demanden_US
dc.subject.otherExchange and Production Economiesen_US
dc.subject.otherConsumer Economics: Theoryen_US
dc.subject.otherMacroeconomics: Consumptionen_US
dc.subject.otherSavingen_US
dc.subject.otherWealthen_US
dc.titleWhen Do Market Games Have Transferable Utilityen_US
dc.typeWorking Paperen_US
dc.subject.hlbsecondlevelEconomicsen_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/101110/1/ECON093.pdf
dc.owningcollnameEconomics, Department of - Working Papers Series


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