Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players
dc.contributor.author | Yang, Grace S. | en_US |
dc.contributor.author | Huesmann, L. Rowell | en_US |
dc.contributor.author | Bushman, Brad J. | en_US |
dc.date.accessioned | 2014-11-04T16:35:10Z | |
dc.date.available | WITHHELD_13_MONTHS | en_US |
dc.date.available | 2014-11-04T16:35:10Z | |
dc.date.issued | 2014-11 | en_US |
dc.identifier.citation | Yang, Grace S.; Huesmann, L. Rowell; Bushman, Brad J. (2014). "Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players." Aggressive Behavior 40(6): 537-541. | en_US |
dc.identifier.issn | 0096-140X | en_US |
dc.identifier.issn | 1098-2337 | en_US |
dc.identifier.uri | https://hdl.handle.net/2027.42/109266 | |
dc.publisher | Prentice Hall | en_US |
dc.publisher | Wiley Periodicals, Inc. | en_US |
dc.subject.other | Violent Video Games | en_US |
dc.subject.other | Avatar Sex | en_US |
dc.subject.other | Sexism | en_US |
dc.subject.other | Aggression | en_US |
dc.title | Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players | en_US |
dc.type | Article | en_US |
dc.rights.robots | IndexNoFollow | en_US |
dc.subject.hlbsecondlevel | Psychology | en_US |
dc.subject.hlbsecondlevel | Social Work | en_US |
dc.subject.hlbtoplevel | Social Sciences | en_US |
dc.description.peerreviewed | Peer Reviewed | en_US |
dc.description.bitstreamurl | http://deepblue.lib.umich.edu/bitstream/2027.42/109266/1/ab21551.pdf | |
dc.identifier.doi | 10.1002/ab.21551 | en_US |
dc.identifier.source | Aggressive Behavior | en_US |
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dc.owningcollname | Interdisciplinary and Peer-Reviewed |
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