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Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players

dc.contributor.authorYang, Grace S.en_US
dc.contributor.authorHuesmann, L. Rowellen_US
dc.contributor.authorBushman, Brad J.en_US
dc.date.accessioned2014-11-04T16:35:10Z
dc.date.availableWITHHELD_13_MONTHSen_US
dc.date.available2014-11-04T16:35:10Z
dc.date.issued2014-11en_US
dc.identifier.citationYang, Grace S.; Huesmann, L. Rowell; Bushman, Brad J. (2014). "Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players." Aggressive Behavior 40(6): 537-541.en_US
dc.identifier.issn0096-140Xen_US
dc.identifier.issn1098-2337en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/109266
dc.publisherPrentice Hallen_US
dc.publisherWiley Periodicals, Inc.en_US
dc.subject.otherViolent Video Gamesen_US
dc.subject.otherAvatar Sexen_US
dc.subject.otherSexismen_US
dc.subject.otherAggressionen_US
dc.titleEffects of playing a violent video game as male versus female avatar on subsequent aggression in male and female playersen_US
dc.typeArticleen_US
dc.rights.robotsIndexNoFollowen_US
dc.subject.hlbsecondlevelPsychologyen_US
dc.subject.hlbsecondlevelSocial Worken_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.peerreviewedPeer Revieweden_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/109266/1/ab21551.pdf
dc.identifier.doi10.1002/ab.21551en_US
dc.identifier.sourceAggressive Behavioren_US
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dc.owningcollnameInterdisciplinary and Peer-Reviewed


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