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Computer-aided path-finding for building design.

dc.contributor.authorShih, Naai-Jung
dc.contributor.advisorTurner, James A.
dc.date.accessioned2016-08-30T16:54:34Z
dc.date.available2016-08-30T16:54:34Z
dc.date.issued1991
dc.identifier.urihttp://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:9135541
dc.identifier.urihttps://hdl.handle.net/2027.42/128729
dc.description.abstractPath-finding research is an investigation of different kinds of paths and the discovery of the interrelationships between each path-finding object and its environment. A path finding problem deals with how an object finds a continuous route from an initial position to a goal position, avoiding collisions with obstacles along the path. The object can be a person or a distribution system such as water pipes, air ducts, or electrical cables; the environment can be an interstitial space, a room, a floor, or a building; and the path can be a person's route or a set of connected ducts. The purpose of this research was to investigate search algorithms, problem representation, and cost evaluation related to the path-finding problem in an architectural environment. The research was conducted from a geometric viewpoint which emphasized the interrelationship between a path-finding object and obstacles. By examining possible paths, the causes of the path-finding problem can be identified, and judgments can be made at the preliminary stages of the architectural design process. A path which has been efficiently and effectively designed represents a better understanding of different systems and better communication between different expertises. The research was categorized into several tasks: investigating different paths in various building types, identifying common characteristics of paths, establishing a theoretical foundation, determining the costs of a path, implementing a path-finding strategy, and testing the strategy. The path-finding problem was modelled through the representation of the path-finding elements, such as the path-finding object, the path, constraints, space, and the source and goal. Based on the model, paths were classified into five types, evaluated by a cost function, and simulated according to a new path-finding strategy. The strategy consists of three parts: constraint representation, constraint retrieval, and constraint manipulation. This strategy was then tested on three cases: an air duct, a maze, and a complicated floor plan. The research solved a path-finding problem by applying an obstacle-oriented problem-solving strategy. Through the interactions that occur among different kinds of interruptions, a path is thus a record of a path-finding object's response to its environment.
dc.format.extent195 p.
dc.languageEnglish
dc.language.isoEN
dc.subjectAided
dc.subjectBuilding
dc.subjectComputer
dc.subjectDesign
dc.subjectFinding
dc.subjectPath
dc.titleComputer-aided path-finding for building design.
dc.typeThesis
dc.description.thesisdegreenameArch.Dr.
dc.description.thesisdegreedisciplineApplied Sciences
dc.description.thesisdegreedisciplineArchitecture
dc.description.thesisdegreedisciplineArtificial intelligence
dc.description.thesisdegreedisciplineCommunication and the Arts
dc.description.thesisdegreedisciplineEngineering
dc.description.thesisdegreedisciplineMathematics
dc.description.thesisdegreedisciplinePure Sciences
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studies
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/128729/2/9135541.pdf
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


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