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Improving User Involvement Through Live Collaborative Creation

dc.contributor.authorLee, Sang Won
dc.date.accessioned2018-10-25T17:37:33Z
dc.date.availableNO_RESTRICTION
dc.date.available2018-10-25T17:37:33Z
dc.date.issued2018
dc.date.submitted2018
dc.identifier.urihttps://hdl.handle.net/2027.42/145810
dc.description.abstractCreating an artifact - such as writing a book, developing software, or performing a piece of music - is often limited to those with domain-specific experience or training. As a consequence, effectively involving non-expert end users in such creative processes is challenging. This work explores how computational systems can facilitate collaboration, communication, and participation in the context of involving users in the process of creating artifacts while mitigating the challenges inherent to such processes. In particular, the interactive systems presented in this work support live collaborative creation, in which artifact users collaboratively participate in the artifact creation process with creators in real time. In the systems that I have created, I explored liveness, the extent to which the process of creating artifacts and the state of the artifacts are immediately and continuously perceptible, for applications such as programming, writing, music performance, and UI design. Liveness helps preserve natural expressivity, supports real-time communication, and facilitates participation in the creative process. Live collaboration is beneficial for users and creators alike: making the process of creation visible encourages users to engage in the process and better understand the final artifact. Additionally, creators can receive immediate feedback in a continuous, closed loop with users. Through these interactive systems, non-expert participants help create such artifacts as GUI prototypes, software, and musical performances. This dissertation explores three topics: (1) the challenges inherent to collaborative creation in live settings, and computational tools that address them; (2) methods for reducing the barriers of entry to live collaboration; and (3) approaches to preserving liveness in the creative process, affording creators more expressivity in making artifacts and affording users access to information traditionally only available in real-time processes. In this work, I showed that enabling collaborative, expressive, and live interactions in computational systems allow the broader population to take part in various creative practices.
dc.language.isoen_US
dc.subjectHuman Computer Interaction
dc.subjectLice Collabroative Creation
dc.subjectLiveness
dc.subjectUser Involvement
dc.subjectLive Coding, Interactive Music
dc.subjectHuman Computation
dc.titleImproving User Involvement Through Live Collaborative Creation
dc.typeThesisen_US
dc.description.thesisdegreenamePhDen_US
dc.description.thesisdegreedisciplineComputer Science & Engineering
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studies
dc.contributor.committeememberEssl, Georg
dc.contributor.committeememberLasecki, Walter
dc.contributor.committeememberOney, Steve
dc.contributor.committeememberAckerman, Mark Steven
dc.subject.hlbsecondlevelComputer Science
dc.subject.hlbtoplevelEngineering
dc.description.bitstreamurlhttps://deepblue.lib.umich.edu/bitstream/2027.42/145810/1/snaglee_1.pdf
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


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