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Games on Foot-binding in Imperial China: Women as Hapless Victims or Active Agents?

dc.contributor.authorLu, Weiwei
dc.date.accessioned2019-05-02T20:42:18Z
dc.date.available2019-05-02T20:42:18Z
dc.date.issued2019
dc.identifier.urihttps://hdl.handle.net/2027.42/148850
dc.description.abstractMy project is to develop a series of online visual fiction games in Chinese, presenting a diversified foot-binding experience of women in the middle and late imperial China (960-1912), and thereby complicating game players’ understanding of large concepts such as gender, modernity, and free will. The games are intended to serve a community of Chinese players who are not interested in learning history from books, and who find the premodern era distant, alien, and unrelatable. There are three major goals, namely, to reject the popular and simplistic stereotype of ancient Chinese women as hapless victims of their men’s morbid taste, to popularize the studies of history and archaeology through a quasi-immersive gaming experience, and to relate the topic of foot-binding to modern social phenomena and offer my own critiques.
dc.rightsAttribution-ShareAlike 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectChinese history
dc.subjectgender
dc.subjectonline gaming
dc.subjectStudent Work
dc.subjectStudent Engagement Program
dc.subjectStudent Mini-Grants
dc.titleGames on Foot-binding in Imperial China: Women as Hapless Victims or Active Agents?
dc.typePresentation
dc.typeProject
dc.contributor.affiliationumLibrary, University of Michigan
dc.description.bitstreamurlhttps://deepblue.lib.umich.edu/bitstream/2027.42/148850/1/Lu.pptx
dc.owningcollnameLibrary (University of Michigan Library)


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