Gamification: Engagement and Memory Retention against a Standard vs. Competition against Others
dc.contributor.author | Bondy, Sarah | |
dc.contributor.advisor | Dr. Arlo Clark-Foos | |
dc.contributor.advisor | Dr. Marie Waung | |
dc.date.accessioned | 2020-06-30T21:37:48Z | |
dc.date.available | 2020-06-30T21:37:48Z | |
dc.date.issued | 2020-06-30 | |
dc.identifier.uri | https://hdl.handle.net/2027.42/155876 | |
dc.description | Honors Thesis | en_US |
dc.description.abstract | This study examined the element of competition in gamification, specifically if competing against others or against a standard was better for memory retention of material. Participants read a passage and played a board game with questions based on the reading. They were placed in either a condition to compete against others or against a standard. Next, they were asked about their experience and given a test to assess their memory of the material. The type of competition was not found to impact memory retention or engagement; however, immersion was positively correlated with performance. Future research should further examine engagement and learning activities to promote memory retention. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | gamification | en_US |
dc.subject | game based learning | en_US |
dc.subject | engagement | en_US |
dc.subject | student engagement | en_US |
dc.subject | memory | en_US |
dc.subject | retention | en_US |
dc.subject | competition | en_US |
dc.title | Gamification: Engagement and Memory Retention against a Standard vs. Competition against Others | en_US |
dc.type | Thesis | en_US |
dc.subject.hlbsecondlevel | Psychology | |
dc.subject.hlbtoplevel | Social Sciences | |
dc.contributor.affiliationum | Psychology, Department of (UM-Dearborn) | en_US |
dc.contributor.affiliationumcampus | Dearborn | en_US |
dc.description.bitstreamurl | https://deepblue.lib.umich.edu/bitstream/2027.42/155876/1/Gamification Engagement and Memory Retention against a .pdf | |
dc.description.mapping | 38 | en_US |
dc.identifier.orcid | 0000-0002-6349-0778 | en_US |
dc.description.filedescription | Description of Gamification Engagement and Memory Retention against a .pdf : Honors Thesis | |
dc.identifier.name-orcid | Bondy, Sarah; 0000-0002-6349-0778 | en_US |
dc.owningcollname | Psychology, Department of (UM-Dearborn) |
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