Gamifying the Library
dc.contributor.author | Ledezma, Cecilia | |
dc.contributor.author | Ou, Shao-Chi | |
dc.contributor.author | Warren, Alex | |
dc.date.accessioned | 2023-08-21T17:58:03Z | |
dc.date.available | 2023-08-21T17:58:03Z | |
dc.date.issued | 2023-07-21 | |
dc.identifier.uri | https://hdl.handle.net/2027.42/177514 | en |
dc.description.abstract | This project was part of the University of Michigan's "Michigan Library Scholars" internship in the summer of 2023. This Michigan Library Scholars project entailed helping the library's Circulation and Access Services department develop wayfinding training materials to aid library users and personnel in navigating the Hatcher and Shapiro libraries. With close mentorship from library staff, the selected students designed a game that includes accurate wayfinding information to help people learn how to effectively navigate floors, stacks, instruction spaces, and service points starting at various nodes from within the library. As an international component, the selected students considered how to more visually represent our international collections through the creation of landmarks in our buildings that can help with wayfinding. Students working on this project learned practical applications for game design, graphic design, and teamwork, as well as how to communicate norms and expectations for locations across diverse cultural domains. Deliverables were a game/training activity prototype including instructions as well as recommended designs for landmark creation. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Michigan Library Scholars | en_US |
dc.subject | MLS | en_US |
dc.title | Gamifying the Library | en_US |
dc.type | Project | en_US |
dc.subject.hlbsecondlevel | Library Science | |
dc.subject.hlbtoplevel | Information Science | |
dc.contributor.affiliationumcampus | Ann Arbor | en_US |
dc.description.bitstreamurl | http://deepblue.lib.umich.edu/bitstream/2027.42/177514/1/MLS Final Presentation Gamifying the Library.pdf | |
dc.identifier.doi | https://dx.doi.org/10.7302/8068 | |
dc.description.mapping | 20f8e5f0-5334-42f8-bf12-11110e8dd295 | en_US |
dc.description.filedescription | Description of MLS Final Presentation Gamifying the Library.pdf : Slideshow presentation of 2023 Michigan Library Scholars Project titled Gamified Directions to the Library: Developing a Training Module | |
dc.description.depositor | SELF | en_US |
dc.working.doi | 10.7302/8068 | en_US |
dc.owningcollname | Michigan Library Scholars |
Files in this item
Remediation of Harmful Language
The University of Michigan Library aims to describe library materials in a way that respects the people and communities who create, use, and are represented in our collections. Report harmful or offensive language in catalog records, finding aids, or elsewhere in our collections anonymously through our metadata feedback form. More information at Remediation of Harmful Language.
Accessibility
If you are unable to use this file in its current format, please select the Contact Us link and we can modify it to make it more accessible to you.