Techne as play: Three interstices
dc.contributor.author | Schirmer, James | |
dc.date.accessioned | 2023-12-18T17:53:51Z | |
dc.date.available | 2023-12-18T17:53:51Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | “Techne as Play: Three Interstices.” Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing. Edited by Matthew S.S. Johnson, Rebekah Shultz Colby, and Richard Colby. Palgrave. 2013. 149-159. | en_US |
dc.identifier.isbn | 9781137307668 | |
dc.identifier.uri | https://hdl.handle.net/2027.42/191745 | en |
dc.description.abstract | Pedagogy that encourages more play in college-level writing courses is often coupled with an acknowledgment of technology as an increasing influence in students’ lives (Sirc, 2001; Moberly, 2008; Robison, 2008; Shultz Colby & Colby, 2008). Writing scholars’ revisiting and/or revitalization of classical Greek words like kairos and techne is motivated by similar purposes, that is, teaching writing while acknowledging related technical and technological influences (Moeller & McAllister, 2002; Penrod, 2005; Losh, 2009). In light of research in play and the revival of classical rhetorical language for the purposes of composition-rhetoric pedagogy, I desire to bring these two research areas together by arguing for an understanding of techne as play. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Palgrave Macmillan US | en_US |
dc.subject | play, writing, video games | en_US |
dc.title | Techne as play: Three interstices | en_US |
dc.type | Book chapter | en_US |
dc.subject.hlbsecondlevel | Philosophy | |
dc.subject.hlbtoplevel | Humanities | |
dc.description.peerreviewed | Peer Reviewed | en_US |
dc.contributor.affiliationum | Language & Communication, Department of | en_US |
dc.contributor.affiliationumcampus | Flint | en_US |
dc.description.bitstreamurl | http://deepblue.lib.umich.edu/bitstream/2027.42/191745/1/3577235.pdf | |
dc.identifier.doi | https://dx.doi.org/10.7302/21925 | |
dc.identifier.source | Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing | en_US |
dc.description.filedescription | Description of 3577235.pdf : Main article | |
dc.description.depositor | SELF | en_US |
dc.working.doi | 10.7302/21925 | en_US |
dc.owningcollname | Arts, Sciences & Education, College of (UM-Flint) |
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