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Designing End-user Creation Tools for Immersive Experiences

dc.contributor.authorZhang, Lei
dc.date.accessioned2024-09-03T18:43:13Z
dc.date.available2024-09-03T18:43:13Z
dc.date.issued2024
dc.date.submitted2024
dc.identifier.urihttps://hdl.handle.net/2027.42/194681
dc.description.abstractAlthough immersive experiences powered by Augmented Reality (AR) and Virtual Reality (VR) devices are becoming increasingly engaging, democratizing their creation to empower end-users, particularly those with limited technical skills, to create, share, and communicate, remains a significant challenge. This dissertation explores the design and development of end-user creation tools for immersive experiences, focusing on enhancing expressiveness, supporting design exploration and collaboration, and fostering meaningful social interactions. My work investigates the challenges faced by novice programmers and designers in creating immersive content and proposes innovative solutions to democratize the creation process. To raise the ceiling of expressiveness, the dissertation introduces FlowMatic, an immersive authoring tool that enables novice programmers to define reactive behaviors through visual representations of Functional Reactive Programming (FRP) in VR. This tool allows users to create interactive virtual experiences with ease. To support design exploration and collaboration, the dissertation introduce a new collaborative version control system named VRGit, which facilitates design exploration and rapid iterations by providing rich history-keeping and workspace awareness in VR. Furthermore, the dissertation explores the integration of generative AI models in immersive authoring through VRCopilot, enabling creative design explorations via human-AI co-creation. Lastly, the dissertation also examines the impact of content created with these tools on social interactions, presenting Auggie, an AR-based communication tool, and Jigsaw, an AR and IoT-based storytelling tool. These tools aim to encourage effort in remote communication and engagement in immersive stories, with positive impact on people's social interactions via immersive content creation. Throughout the dissertation, I demonstrate that by incorporating novel visualization and interaction techniques in immersive environments, we can design end-user creation tools for immersive experiences that can express reactive behaviors, facilitate design exploration and collaboration, and foster meaningful social interactions.
dc.language.isoen_US
dc.subjectVirtual Reality
dc.subjectEnd-user Programming
dc.subjectSocial Computing
dc.titleDesigning End-user Creation Tools for Immersive Experiences
dc.typeThesis
dc.description.thesisdegreenamePhD
dc.description.thesisdegreedisciplineInformation
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studies
dc.contributor.committeememberGuo, Anhong
dc.contributor.committeememberOney, Steve
dc.contributor.committeememberCamci, Anil
dc.contributor.committeememberMonroy-Hernandez, Andres
dc.contributor.committeememberNebeling, Michael
dc.subject.hlbsecondlevelComputer Science
dc.subject.hlbtoplevelArts
dc.subject.hlbtoplevelEngineering
dc.subject.hlbtoplevelScience
dc.contributor.affiliationumcampusAnn Arbor
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/194681/1/raynez_1.pdf
dc.identifier.doihttps://dx.doi.org/10.7302/24029
dc.identifier.orcid0000-0003-3584-6754
dc.identifier.name-orcidZhang, Lei; 0000-0003-3584-6754en_US
dc.working.doi10.7302/24029en
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


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