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Consent, Deception, and Retaliation: Articulating What it Means to Feel Safe in Social Cross-Reality with Participatory Design of VR Dating

dc.contributor.authorTebbe, Devin
dc.contributor.authorBurger, Braeden
dc.contributor.authorKind, Toby
dc.contributor.authorZytko, Douglas
dc.date.accessioned2024-10-14T19:59:39Z
dc.date.available2024-10-14T19:59:39Z
dc.date.issued2024-11-09
dc.identifier.citationDevin Tebbe, Braeden Burger, Toby Kind, and Douglas Zytko. 2024. Consent, Deception, and Retaliation: Articulating What it Means to Feel Safe in Social Cross-Reality with Participatory Design of VR Dating. In Companion of the 2024 Computer-Supported Cooperative Work and Social Computing (CSCW Companion ’24), November 9–13, 2024, San Jose, Costa Rica. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3678884.3681915en_US
dc.identifier.urihttps://doi.org/10.1145/3678884.3681915
dc.identifier.urihttps://hdl.handle.net/2027.42/195216en
dc.description.abstractSocial VR has demonstrated new potential for relationships, but also novel forms of immersive and embodied harms. This will soon be followed by cross-reality experiences that support social interaction—and potential harm—across virtual and physical reality, as exemplified by emerging VR dating applications. This paper presents a participatory design study of VR dating with 16 stakeholders identifying as women and/or LGBTQIA+ to reflect on how safety can be designed for in cross-reality—not as a reaction to harm that is already occurring, but as a proactive initiative to address fears that may limit technology adoption and inclusion. Findings elucidate three types of cross-reality harms that participants identified as most related to a sense of safety: physical harm as retaliation for romantic rejection across realities, unintentional physical harm through assuming consent to similar behaviors across realities, as well as risks associated with misinformed decisions to meet in the physical world. Design directions to instill a sense of cross-reality safety involved augmented consent exchange capabilities and intervention of virtually and physically co-located bystanders.en_US
dc.description.sponsorshipNational Science Foundation Grant No. 2211896en_US
dc.description.sponsorshipNational Science Foundation Grant No. 2339431en_US
dc.language.isoen_USen_US
dc.publisherACM CSCW 2024en_US
dc.subjecthuman computer interactionen_US
dc.subjectvirtual realityen_US
dc.subjectconsenten_US
dc.subjectonline datingen_US
dc.titleConsent, Deception, and Retaliation: Articulating What it Means to Feel Safe in Social Cross-Reality with Participatory Design of VR Datingen_US
dc.typeConference Paperen_US
dc.subject.hlbsecondlevelMathematics
dc.subject.hlbtoplevelScience
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumCollege of Innovation & Technologyen_US
dc.contributor.affiliationumcampusFlinten_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/195216/1/Tebbe_et_al_CSCW_2024.pdf
dc.identifier.doi0.1145/3678884.3681915
dc.identifier.doihttps://dx.doi.org/10.7302/24413
dc.identifier.sourceCompanion of the 2024 Computer-Supported Cooperative Work and Social Computing (CSCW Companion ’24)en_US
dc.description.filedescriptionDescription of Tebbe_et_al_CSCW_2024.pdf : Article (PDF)
dc.description.depositorSELFen_US
dc.working.doi10.7302/24413en_US
dc.owningcollnameInnovation and Technology, College of (UM-Flint)


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