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Skilled perception in Go: Deducing memory structures from inter-response times

dc.contributor.authorReitman, Judith Spenceren_US
dc.date.accessioned2006-04-07T16:27:50Z
dc.date.available2006-04-07T16:27:50Z
dc.date.issued1976-07en_US
dc.identifier.citationReitman, Judith S. (1976/07)."Skilled perception in Go: Deducing memory structures from inter-response times." Cognitive Psychology 8(3): 336-356. <http://hdl.handle.net/2027.42/21741>en_US
dc.identifier.urihttp://www.sciencedirect.com/science/article/B6WCR-4D6YVRB-F/2/a23a5a01202d6dda08a9c08e18e32413en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/21741
dc.description.abstractExperts appear able to handle much larger amounts of specialized information than nonexperts, and handle it without an apparent superior memory capacity. This finding, based on research on chess players with chess information, was replicated on Go players with Go information. Assuming this superiority occurs because the experts process chunks of information through their limited capacities rather than individual elements, the question then becomes one of defining what the chunks are and how they are related. To this end, the technique of partitioning recall and reproduction data into chunks on the basis of inter-response times (IRTs) (introduced in their work on chess by Chase and Simon, 1973) was applied to the reproduction and recall of Go patterns by a Go Master and a Go beginner. Unlike its application in chess, no single IRT was able to produce consistent, veridical chunks for either Go player. Subsequent analysis of the underlying assumptions of the technique showed it to be limited to only those patterns that can be partitioned into a linear set of chunks, not nested chunks, and to situations in which retrieval and overt recall of each chunk is completed before retrieval of the next chunk. In a supplementary task, the Master Go player indicated that the Go patterns were not seen as linear chunks nor as strictly nested hierarchies, but rather as overlapping clusters. IRTs were found to be correlated with this structure, but were not reliable enough to reflect its details.en_US
dc.format.extent1353884 bytes
dc.format.extent3118 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherElsevieren_US
dc.titleSkilled perception in Go: Deducing memory structures from inter-response timesen_US
dc.typeArticleen_US
dc.rights.robotsIndexNoFollowen_US
dc.subject.hlbsecondlevelPsychologyen_US
dc.subject.hlbtoplevelSocial Sciencesen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumThe University of Michigan, U.S.A.en_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/21741/1/0000134.pdfen_US
dc.identifier.doihttp://dx.doi.org/10.1016/0010-0285(76)90011-6en_US
dc.identifier.sourceCognitive Psychologyen_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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