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Linear time distance transforms for quadtrees

dc.contributor.authorShaffer, Clifford A.en_US
dc.contributor.authorStout, Quentin F.en_US
dc.date.accessioned2006-04-10T14:35:45Z
dc.date.available2006-04-10T14:35:45Z
dc.date.issued1991-09en_US
dc.identifier.citationShaffer, Clifford A., Stout, Quentin F. (1991/09)."Linear time distance transforms for quadtrees." CVGIP: Image Understanding 54(2): 215-223. <http://hdl.handle.net/2027.42/29144>en_US
dc.identifier.urihttp://www.sciencedirect.com/science/article/B6WDD-4DX4358-2K/2/180682f5c16b5012bb25130138722c01en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/29144
dc.description.abstractLinear time algorithms are given for computing the chessboard distance transform for both pointer-based and linear quadtree representations. Comparisons between algorithmic styles for the two representations are made. Both versions of the algorithm consist of a pair of tree traversals.en_US
dc.format.extent1045616 bytes
dc.format.extent3118 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherElsevieren_US
dc.titleLinear time distance transforms for quadtreesen_US
dc.typeArticleen_US
dc.rights.robotsIndexNoFollowen_US
dc.subject.hlbsecondlevelComputer Scienceen_US
dc.subject.hlbtoplevelEngineeringen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumDepartment of Electrical Engineering and Computer Science, University of Michigan, Ann Arbor, Michigan 48109-2122, USAen_US
dc.contributor.affiliationotherDepartment of Computer Science, Virginia Polytechnic Institute and State University, Blacksburg, Virginia 24061-0106, USAen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/29144/1/0000186.pdfen_US
dc.identifier.doihttp://dx.doi.org/10.1016/1049-9660(91)90064-Ven_US
dc.identifier.sourceCVGIP: Image Understandingen_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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