Show simple item record

Mechanism Design and Analysis Using Simulation-Based Game Models.

dc.contributor.authorVorobeychik, Yevgeniyen_US
dc.date.accessioned2008-08-25T20:55:03Z
dc.date.availableNO_RESTRICTIONen_US
dc.date.available2008-08-25T20:55:03Z
dc.date.issued2008en_US
dc.date.submitteden_US
dc.identifier.urihttps://hdl.handle.net/2027.42/60786
dc.description.abstractAs agent technology matures, it becomes easier to envision electronic marketplaces teeming with autonomous agents. Since agents are explicitly programmed to (nearly) optimally compete in these marketplaces, and markets themselves are designed with specific objectives in mind, tools are necessary for systematic analyses of strategic interactions among autonomous agents. While traditional game-theoretic approaches to the analysis of multi-agent systems can provide much insight, they are often inadequate, as they rely heavily on analytic tractability of the problem at hand; however, even mildly realistic models of electronic marketplaces contain enough complexity to render a fully analytic approach hopeless. To address questions not amenable to traditional theoretical approaches, I develop methods that allow systematic computational analysis of game-theoretic models in which the players' payoff functions are represented using simulations (i.e., simulation-based games). I develop a globally convergent algorithm for Nash equilibrium approximation in infinite simulation-based games, which I instantiate in the context of infinite games of incomplete information. Additionally, I use statistical learning techniques to improve the quality of Nash equilibrium approximation based on data collected from a game simulator. I also derive probabilistic confidence bounds and present convergence results about solutions of finite games modeled using simulations. The former allow an analyst to make statistically-founded statements about results based on game-theoretic simulations, while the latter provide formal justification for approximating game-theoretic solutions using simulation experiments. To address the broader mechanism design problem, I introduce an iterative algorithm for search in the design space, which requires a game solver as a subroutine. As a result, I enable computational mechanism design using simulation-based models of games by availing the designer of a set of solution tools geared specifically towards games modeled using simulations. I apply the developed computational techniques to analyze strategic procurement and answer design questions in a supply-chain simulation, as well as to analyze dynamic bidding strategies in sponsored search auctions. Indeed, the techniques I develop have broad potential applicability beyond electronic marketplaces: they are geared towards any system that features competing strategic players who respond to incentives in a way that can be reasonably predicted via a game-theoretic analysis.en_US
dc.format.extent2504813 bytes
dc.format.extent1373 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_USen_US
dc.subjectSimulation-based Game Theoryen_US
dc.subjectComputational Game Theoryen_US
dc.subjectMultiagent Systemsen_US
dc.titleMechanism Design and Analysis Using Simulation-Based Game Models.en_US
dc.typeThesisen_US
dc.description.thesisdegreenamePhDen_US
dc.description.thesisdegreedisciplineComputer Science & Engineeringen_US
dc.description.thesisdegreegrantorUniversity of Michigan, Horace H. Rackham School of Graduate Studiesen_US
dc.contributor.committeememberWellman, Michael P.en_US
dc.contributor.committeememberBaveja, Satinder Singhen_US
dc.contributor.committeememberDurfee, Edmund H.en_US
dc.contributor.committeememberOzdenoren, Emreen_US
dc.subject.hlbsecondlevelComputer Scienceen_US
dc.subject.hlbtoplevelEngineeringen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/60786/1/yvorobey_1.pdf
dc.owningcollnameDissertations and Theses (Ph.D. and Master's)


Files in this item

Show simple item record

Remediation of Harmful Language

The University of Michigan Library aims to describe library materials in a way that respects the people and communities who create, use, and are represented in our collections. Report harmful or offensive language in catalog records, finding aids, or elsewhere in our collections anonymously through our metadata feedback form. More information at Remediation of Harmful Language.

Accessibility

If you are unable to use this file in its current format, please select the Contact Us link and we can modify it to make it more accessible to you.