What Counts is How the Game is Scored
dc.contributor.author | Allen, Layman | en_US |
dc.contributor.author | Jackson, Gloria | en_US |
dc.contributor.author | Ross, Joan | en_US |
dc.contributor.author | White, Stuart | en_US |
dc.date.accessioned | 2010-04-14T13:53:20Z | |
dc.date.available | 2010-04-14T13:53:20Z | |
dc.date.issued | 1978 | en_US |
dc.identifier.citation | Allen, Layman; Jackson, Gloria; Ross, Joan; White, Stuart (1978). "What Counts is How the Game is Scored." Simulation & Games 9(4): 371-392. <http://hdl.handle.net/2027.42/68680> | en_US |
dc.identifier.issn | 0037-5500 | en_US |
dc.identifier.uri | https://hdl.handle.net/2027.42/68680 | |
dc.format.extent | 3108 bytes | |
dc.format.extent | 1604727 bytes | |
dc.format.mimetype | text/plain | |
dc.format.mimetype | application/pdf | |
dc.publisher | Sage Publications | en_US |
dc.title | What Counts is How the Game is Scored | en_US |
dc.type | Article | en_US |
dc.subject.hlbtoplevel | Science | en_US |
dc.description.peerreviewed | Peer Reviewed | en_US |
dc.contributor.affiliationum | University of Michigan | en_US |
dc.contributor.affiliationum | University of Michigan | en_US |
dc.contributor.affiliationum | University of Michigan | en_US |
dc.contributor.affiliationum | University of Michigan | en_US |
dc.description.bitstreamurl | http://deepblue.lib.umich.edu/bitstream/2027.42/68680/2/10.1177_003755007894001.pdf | |
dc.identifier.doi | 10.1177/003755007894001 | en_US |
dc.identifier.source | Simulation & Games | en_US |
dc.identifier.citedreference | ALLEN, L. E. (1972) "RAG-PELT: resource allocation games-planned environments for learning and thinking."Simulation & Games3: 407-438. | en_US |
dc.identifier.citedreference | ALLEN, L. E. (1963) EQUATIONS: The Game of Creative Mathematics. New Haven: Autotelic Instructional Materials. | en_US |
dc.identifier.citedreference | ALLEN, L. E. (1962) WFF `N PROOF: The Game of Modern Logic. New Haven, Autotelic Instructional Materials. | en_US |
dc.identifier.citedreference | ALLEN, L. E. and D. L. MAIN (forthcoming) "The effects of instructional gaming upon absenteeism: the first step."J. of Research in Mathematical Education. (also in Proceedings of the Twelfth Annual Symposium of the National Gaming Council, September 17-19, 1973, pp. 135-158) | en_US |
dc.identifier.citedreference | ALLEN, L. E., D. L. MAIN and J. ROSS (1975) "Instructional gaming as a means to achieve skill in selecting ideas relevant for solving a problem."International J. of Mathematical Education in Sci. and Technology6. (also in Proceedings of the Fifth Annual Conference of the International Simulation and Gaming Association, West Berlin, May 25-27, 1974) | en_US |
dc.identifier.citedreference | ALLEN, L. E., D. L. MAIN and J. ROSS (1974) "Improving skill in applying mathematical ideas: a preliminary report on the instructional gaming program at Pelham Middle School in Detroit."Proceedings of the Thirteenth Annual Symposium of the National Gaming Council 1:127-136. | en_US |
dc.identifier.citedreference | ALLEN, L. E., D. L. MAIN and J. ROSS (1971) Instructional Math Play (IMP) Kits: Simulations of Computer-Assisted Instruction Programs. New Haven: Autotelic Instructional Materials. | en_US |
dc.identifier.citedreference | ALLEN, L. E., R. W. ALLEN and J. C. MILLER (1966) "Programmed games and the learning of problem-solving skills: the WFFN PROOF example."J. of Educational Research60: 22-26. | en_US |
dc.identifier.citedreference | ALLEN, L. E., R. W. ALLEN, and J. ROSS (1970) "The virtues of nonsimulation games."Simulation & Games1: 319-326. | en_US |
dc.identifier.citedreference | De VRIES and K. J. EDWARDS (1973) "Student terms and instructional games: their effects on cross-race and cross-sex interaction. Report No. 137, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools. | en_US |
dc.identifier.citedreference | De VRIES and K. J. EDWARDS (1972) "Learning games and student teams: their effects on classroom processes." Report No. 142, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools. | en_US |
dc.identifier.citedreference | EDWARDS, K. J., D. L. De VRIES, and J. P. SNYDER (1972) "Games and teams: a winning combination." Simulation and Games 3: 247-269. (also Report No. 135, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools) | en_US |
dc.identifier.citedreference | EGERTON, J. (1966) "Academic games: play as you learn."Southern Education Report (March-April): 2-7. | en_US |
dc.identifier.citedreference | HENRY, K. M. (1973) "The effect of games on cognitive abilities and on attitudes toward mathematics." Ph.D. dissertation, Oregon State University. | en_US |
dc.identifier.citedreference | JEFFRYES, J. (1969) "Let's play WFFN PROOF."Mathematics Teacher62 (February). | en_US |
dc.owningcollname | Interdisciplinary and Peer-Reviewed |
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