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What Counts is How the Game is Scored

dc.contributor.authorAllen, Laymanen_US
dc.contributor.authorJackson, Gloriaen_US
dc.contributor.authorRoss, Joanen_US
dc.contributor.authorWhite, Stuarten_US
dc.date.accessioned2010-04-14T13:53:20Z
dc.date.available2010-04-14T13:53:20Z
dc.date.issued1978en_US
dc.identifier.citationAllen, Layman; Jackson, Gloria; Ross, Joan; White, Stuart (1978). "What Counts is How the Game is Scored." Simulation & Games 9(4): 371-392. <http://hdl.handle.net/2027.42/68680>en_US
dc.identifier.issn0037-5500en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/68680
dc.format.extent3108 bytes
dc.format.extent1604727 bytes
dc.format.mimetypetext/plain
dc.format.mimetypeapplication/pdf
dc.publisherSage Publicationsen_US
dc.titleWhat Counts is How the Game is Scoreden_US
dc.typeArticleen_US
dc.subject.hlbtoplevelScienceen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumUniversity of Michiganen_US
dc.contributor.affiliationumUniversity of Michiganen_US
dc.contributor.affiliationumUniversity of Michiganen_US
dc.contributor.affiliationumUniversity of Michiganen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/68680/2/10.1177_003755007894001.pdf
dc.identifier.doi10.1177/003755007894001en_US
dc.identifier.sourceSimulation & Gamesen_US
dc.identifier.citedreferenceALLEN, L. E. (1972) "RAG-PELT: resource allocation games-planned environments for learning and thinking."Simulation & Games3: 407-438.en_US
dc.identifier.citedreferenceALLEN, L. E. (1963) EQUATIONS: The Game of Creative Mathematics. New Haven: Autotelic Instructional Materials.en_US
dc.identifier.citedreferenceALLEN, L. E. (1962) WFF `N PROOF: The Game of Modern Logic. New Haven, Autotelic Instructional Materials.en_US
dc.identifier.citedreferenceALLEN, L. E. and D. L. MAIN (forthcoming) "The effects of instructional gaming upon absenteeism: the first step."J. of Research in Mathematical Education. (also in Proceedings of the Twelfth Annual Symposium of the National Gaming Council, September 17-19, 1973, pp. 135-158)en_US
dc.identifier.citedreferenceALLEN, L. E., D. L. MAIN and J. ROSS (1975) "Instructional gaming as a means to achieve skill in selecting ideas relevant for solving a problem."International J. of Mathematical Education in Sci. and Technology6. (also in Proceedings of the Fifth Annual Conference of the International Simulation and Gaming Association, West Berlin, May 25-27, 1974)en_US
dc.identifier.citedreferenceALLEN, L. E., D. L. MAIN and J. ROSS (1974) "Improving skill in applying mathematical ideas: a preliminary report on the instructional gaming program at Pelham Middle School in Detroit."Proceedings of the Thirteenth Annual Symposium of the National Gaming Council 1:127-136.en_US
dc.identifier.citedreferenceALLEN, L. E., D. L. MAIN and J. ROSS (1971) Instructional Math Play (IMP) Kits: Simulations of Computer-Assisted Instruction Programs. New Haven: Autotelic Instructional Materials.en_US
dc.identifier.citedreferenceALLEN, L. E., R. W. ALLEN and J. C. MILLER (1966) "Programmed games and the learning of problem-solving skills: the WFFN PROOF example."J. of Educational Research60: 22-26.en_US
dc.identifier.citedreferenceALLEN, L. E., R. W. ALLEN, and J. ROSS (1970) "The virtues of nonsimulation games."Simulation & Games1: 319-326.en_US
dc.identifier.citedreferenceDe VRIES and K. J. EDWARDS (1973) "Student terms and instructional games: their effects on cross-race and cross-sex interaction. Report No. 137, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools.en_US
dc.identifier.citedreferenceDe VRIES and K. J. EDWARDS (1972) "Learning games and student teams: their effects on classroom processes." Report No. 142, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools.en_US
dc.identifier.citedreferenceEDWARDS, K. J., D. L. De VRIES, and J. P. SNYDER (1972) "Games and teams: a winning combination." Simulation and Games 3: 247-269. (also Report No. 135, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools)en_US
dc.identifier.citedreferenceEGERTON, J. (1966) "Academic games: play as you learn."Southern Education Report (March-April): 2-7.en_US
dc.identifier.citedreferenceHENRY, K. M. (1973) "The effect of games on cognitive abilities and on attitudes toward mathematics." Ph.D. dissertation, Oregon State University.en_US
dc.identifier.citedreferenceJEFFRYES, J. (1969) "Let's play WFFN PROOF."Mathematics Teacher62 (February).en_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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