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Toward a General Theory of Gaming

dc.contributor.authorDuke, Richard D.en_US
dc.date.accessioned2010-04-14T13:56:34Z
dc.date.available2010-04-14T13:56:34Z
dc.date.issued1974en_US
dc.identifier.citationDuke, Richard (1974). "Toward a General Theory of Gaming." Simulation & Games 5(2): 131-146. <http://hdl.handle.net/2027.42/68734>en_US
dc.identifier.issn0037-5500en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/68734
dc.format.extent3108 bytes
dc.format.extent1235896 bytes
dc.format.mimetypetext/plain
dc.format.mimetypeapplication/pdf
dc.publisherSage Publicationsen_US
dc.titleToward a General Theory of Gamingen_US
dc.typeArticleen_US
dc.subject.hlbtoplevelScienceen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumUniversity of Michiganen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/68734/2/10.1177_003755007452001.pdf
dc.identifier.doi10.1177/003755007452001en_US
dc.identifier.sourceSimulation & Gamesen_US
dc.identifier.citedreferenceMOORE, O. K. and A. R. ANDERSON (1969) "Some principles for the design of clarifying educational environments," in D. A. Goslin (ed.) Handbook of Socialization Theory and Research. Chicago: Rand Mc Nally.en_US
dc.identifier.citedreferenceRHYNE, R. F. (1972) "Communicating holistic insights."Fields Within Fields Within Fields5, 1.en_US
dc.identifier.citedreferenceTOFFLER, A. (1970) Future Shock. New York: Random House.en_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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