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Scalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering Environments

dc.contributor.authorBehzadan, Amir H.en_US
dc.contributor.authorKamat, Vineet R.en_US
dc.date.accessioned2011-01-13T19:41:39Z
dc.date.available2011-01-13T19:41:39Z
dc.date.issued2010-01en_US
dc.identifier.citationBehzadan, Amir H.; Kamat, Vineet R.; (2010). "Scalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering Environments." Computer-Aided Civil and Infrastructure Engineering 25(1): 3-19. <http://hdl.handle.net/2027.42/78654>en_US
dc.identifier.issn1093-9687en_US
dc.identifier.issn1467-8667en_US
dc.identifier.urihttps://hdl.handle.net/2027.42/78654
dc.description.abstractAugmented reality (AR) offers significant potential in construction, manufacturing, and other engineering disciplines that employ graphical visualization to plan and design their operations. As a result of introducing real-world objects into the visualization, less virtual models have to be deployed to create a realistic visual output that directly translates into less time and effort required to create, render, manipulate, manage, and update three-dimensional (3D) virtual contents (CAD model engineering) of the animated scene. At the same time, using the existing layout of land or plant as the background of visualization significantly alleviates the need to collect data about the surrounding environment prior to creating the final visualization while providing visually convincing representations of the processes being studied. In an AR animation, virtual and real objects must be simultaneously managed and accurately displayed to a user to create a visually convincing illusion of their coexistence and interaction. A critical challenge impeding this objective is the problem of incorrect occlusion that manifests itself when real objects in an AR scene partially or wholly block the view of virtual objects. In the presented research, a new AR occlusion handling system based on depth-sensing algorithms and frame buffer manipulation techniques was designed and implemented. This algorithm is capable of resolving incorrect occlusion occurring in dynamic AR environments in real time using depth-sensing equipment such as laser detection and ranging (LADAR) devices, and can be integrated into any mobile AR platform that allows a user to navigate freely and observe a dynamic AR scene from any vantage position.en_US
dc.format.extent1399856 bytes
dc.format.extent3106 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.publisherBlackwell Publishing Incen_US
dc.titleScalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering Environmentsen_US
dc.typeArticleen_US
dc.rights.robotsIndexNoFollowen_US
dc.subject.hlbsecondlevelCivil and Environmental Engineeringen_US
dc.subject.hlbtoplevelEngineeringen_US
dc.description.peerreviewedPeer Revieweden_US
dc.contributor.affiliationumDepartment of Civil and Environmental Engineering, University of Michigan, Ann Arbor, MI, USAen_US
dc.contributor.affiliationotherDepartment of Construction Management and Civil Engineering Technology, The City University of New York, New York City College of Technology, Brooklyn, NY, USAen_US
dc.description.bitstreamurlhttp://deepblue.lib.umich.edu/bitstream/2027.42/78654/1/j.1467-8667.2009.00601.x.pdf
dc.identifier.doi10.1111/j.1467-8667.2009.00601.xen_US
dc.identifier.sourceComputer-Aided Civil and Infrastructure Engineeringen_US
dc.owningcollnameInterdisciplinary and Peer-Reviewed


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